Adam, your closing line is exactly what I meant!  Interesting that you
would snip off my previous post at that very point!!

Ok, so maybe _for_you_ designing skins by a hard-coding positions is
easier.  I would find it much easier, and more elegant, to build skins
by using percentages mainly because it allows me greater flexibility in
object placement.

How about allowing the option of using percentages or hard-coding?


--- [EMAIL PROTECTED] wrote:

> Michael Beal wrote:
> > So, how about adding the widescreen formats as possible
> autodetected
> > defaults in Freevo.  It seems more folks are using that sort of
> layout
> > than even _I_ thought!!!
> >
> > Also, since I don't have such a keen understanding of how PyGame
> and
> > the skins.py module interact yet, could someone figure out a way to
> > make the skins module self-adapting?  The module should be able to
> take
> > the screen size from freevo.conf and then calculate the positions
> of
> > the various screen areas and object placement from there.  I'm
> thinking
> > that, by using _percentages_ rather than hard coded values, skins
> could
> > be made to adapt to the users screen size.  Thus, we wouldn't have
> a
> > preset or fixed screen geometry to have to build skins within.  A
> skin
> > created in 800x600 would still look great in 1440x900.  Fonts would
> > also have to resize according to the screen height percentage.
> 
> Not having actually developed a skin, but played around _a lot_ with
> the
> skin module code recently, what you are describing is already there.
> Not
> with percentages but by using the ratio of the skin design size
> (normally
> 800x600) with the actual screen size.
> I think this is actually better than percentages as it is easier to
> conceptualize.
> 
> > For example, we'll assume all skins are devised for an 800x600
> > environment.  1440x900 is 1.8 times wider and 1.333 times taller
> giving
> > a lot more screen real estate to draw on.  If we place the main
> menu
> > listing box at the 10%x10% position, we land at 80x60 on an 800x600
> > screen and 144x90 on a 1440x900 screen.  By doing things this way,
> we
> > end up with a more "anamorphic" set up that takes the entire screen
> > into consideration and not just the view area images.
> >
> 
> The problem with this is that 'proper' 16:9 TV provide more screen
> real
> estate which can be used to display other details (like Hasan's
> skin). What
> would be good is to extend the current skin file to provide any
> number of
> aspect ratio layouts and then the skin module pick the one closest. I
> also
> think that an author and description section would be a good
> addition.
> 
> Cheers
> 
> Adam
> 
> 
> 
>
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