> [snip]
> Sorry Michael I think you are misunderstanding this point, the base
> skin resolution (normally 800x600) and the resolution in your
> freevo.conf file are used to work out the ratio between the skin and
> the actual screen.
> [/snip]
Then the ratio calculations are faulty and need to be addressed.
Images which, by pixel dimensions, are square get stretched out of
shape. According to what's being said, the skinning engine should
display images at their designed/intended size with _zero_ distortion
because everything is being adjusted based on screen aspect. So why
doesn't it happen that way?
I think everyone is caught up in the "programming intent" behind the
skins and ignoring the reality of it all. The intent is for everything
to self-adapt, with the engine placing things where they should go.
The reality is this doesn't happen at screen resolutions over the
default 800x600. If I have my freevo.conf geometry at 800x600, choose
a skin built for 800x600 and do "freevo -fs" from the command line, I
get icons and images that are stretched. This is to be expected,
correct? If I change my freevo.conf to *my* default of 1440x900 and do
everything else the same way, will I get images and icons displayed
correctly? No, I don't. Images are still stretched and, if I'm
understanding your contention, these pictures shouldn't be. However,
if I change the third line in any skin from 'geometry="800x600">' to
'geometry="1440x900">' then I get nice, pretty, properly displayed
images and icons, although everything is shoved into the top left
corner. So why isn't the skinning engine correctly displaying images
at the intended size and shape?
> [snip]
> These ratios are then applied to the values in the skin file, so you
> could have a skin based on percentages simply by setting the base
> skin resolution to 100x100.
> [/snip]
I'll try this and see what happens. I'll post screen caps as well. I
think you'll be shocked at what it looks like though.
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