The reason people are playing games so much is the same reason so many people 
spend so much time on facebook or tiktok. And I'd go further and argue that 
it's the same reason for the rise of so much fake news. SteveS posted that 
article awhile back about QAnon and the gamification of real life. That sounds 
very similar to the gamification of work and education, to me. It's all about 
the dopamine.

Augmented Reality (AR) seems like a reasonable route forward ... a simple 
enlarging of things like geocaching or Pokemon Go. Waze used to have an AR game 
where, while driving around, they'd ding your phone and if you drove by a place 
with a glyph on your map, you'd get some prize (dopamine!) ... like 
thanksgiving, there'd be turkey dinners strewn about the city.

But this conversation belongs, I think, on the Quantified Self thread. I see TV 
commercials saying things like "Level Up Your Fitness Routine" or whatnot ... 
where "level up" is a gamer term. And I posted awhile back about my friend's 
battle with his ex-wife about the gamification of their kids' lives. Soccer, 
karate, ballet, math, student body president, early standardized testing, 
"magnet" summer camps, networking with high profile business people, will all 
get you into a good school, to get a good job, to make lots of money, to retire 
wealthy. 

Ugh. Disgusting. That's what gamification of education and work feel like to 
me. I'd rather cyborg my body and measure the metabolites in my feces than 
maximize my Life Productivity. But neither sound that appealing.


On 11/2/21 8:09 AM, Prof David West wrote:
> Before the thread leaves games for consciousness ...
> 
> A couple of years back, World of Warcraft passed the 1 billion player hour 
> mark. That is just one game. A survey somewhere  around that time claimed 
> that self identified gamers averaged 30+ hours a week engaged in games. The 
> low end of the curve was 20 hours a week (if you did not play that much, I 
> guess you did not consider yourself a gamer) and the high end was well over 
> 100 hours a week.
> 
> The question of the day (then): why do people spend enjoy games so much more 
> than real life and especially work life? There was a 'movement', under the 
> umbrella label of "gamification" to apply ideas/principles supposedly gleamed 
> from analysis of why games were so compelling and apply those ideas to 
> education and work in specific, but also life in general. 
> 
> I have half-dozen or so books on this subject and will look them up if anyone 
> is interested.
> 
> davew
> 
> 
> On Tue, Nov 2, 2021, at 8:36 AM, Marcus Daniels wrote:
>> My point was that the cost to probe some memory address is low.   And 
>> all there is, is I/O and memory.  
>>
>>  It does become difficult to track thousands of addresses at once:  
>> Think of a debugger that has millions of watchpoints.   However, one 
>> could have diagnostics compiled in to the code to check invariants from 
>> time to time.   I don't know why Nick says there is no privilege.   
>> There can be complete privilege.   Extracting meaning from that access 
>> is rarely easy, of course.  Just as debugging any given problem can be 
>> hard.
>>
>> -----Original Message-----
>> From: Friam <friam-boun...@redfish.com> On Behalf Of u?l? ?>$
>> Sent: Monday, November 1, 2021 3:20 PM
>> To: friam@redfish.com
>> Subject: Re: [FRIAM] lurking
>>
>> Literal self-awareness is possible. The flaw in your argument is that 
>> "self" is ambiguous in the way you're using it. It's not ambiguous in 
>> the way me or Marcus intend it. You can see this nicely if you elide 
>> "know" from your argument.  We know nothing. The machine knows nothing. 
>> Just don't use the word "know" or the concept it references.  There 
>> need not be a model involved, either, only sensors and things to be 
>> sensed. 
>>
>> Self-sensing means there is a feedback loop between the sensor and the 
>> thing it senses. So, the sensor measures the sensed and the sensed 
>> measures the sensor. That is self-awareness. There's no need for any of 
>> the psychological hooha you often object to. There's no need for 
>> privileged information *except* that there has to be a loop. If 
>> anything is privileged, it's the causal loop.
>>
>> The real trick is composing multiple self-self loops into something 
>> resembling what we call a conscious agent. We can get to the uncanny 
>> valley with regular old self-sensing control theory and robotics. 
>> Getting beyond the valley is difficult: https://youtu.be/D8_VmWWRJgE A 
>> similar demonstration is here: https://youtu.be/7ncDPoa_n-8
>>
>>
>>
>> On 11/1/21 2:08 PM, thompnicks...@gmail.com wrote:
>>> In fact, strictly speaking, I think literal self-awareness is impossible.  
>>> Because, whatever a machine knows about itself, it is a MODEL of itself 
>>> based on well situated sensors of its own activities, just like you are and 
>>> I am.  There is no privileged access, just bettah or wussah access.


-- 
"Better to be slapped with the truth than kissed with a lie."
☤>$ uǝlƃ


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