I really don’t get it.  I appreciate the achievement of modern games with the 
professional artists, the physics engines, etc. but I just can’t imagine 
spending a minute of time on it.   I know people that do, and it is bewildering 
to me what could possibly be wrong with them!  Work for no reason.

> On Nov 2, 2021, at 8:10 AM, Prof David West <profw...@fastmail.fm> wrote:
> 
> Before the thread leaves games for consciousness ...
> 
> A couple of years back, World of Warcraft passed the 1 billion player hour 
> mark. That is just one game. A survey somewhere  around that time claimed 
> that self identified gamers averaged 30+ hours a week engaged in games. The 
> low end of the curve was 20 hours a week (if you did not play that much, I 
> guess you did not consider yourself a gamer) and the high end was well over 
> 100 hours a week.
> 
> The question of the day (then): why do people spend enjoy games so much more 
> than real life and especially work life? There was a 'movement', under the 
> umbrella label of "gamification" to apply ideas/principles supposedly gleamed 
> from analysis of why games were so compelling and apply those ideas to 
> education and work in specific, but also life in general. 
> 
> I have half-dozen or so books on this subject and will look them up if anyone 
> is interested.
> 
> davew
> 
> 
>> On Tue, Nov 2, 2021, at 8:36 AM, Marcus Daniels wrote:
>> My point was that the cost to probe some memory address is low.   And 
>> all there is, is I/O and memory.  
>> 
>> It does become difficult to track thousands of addresses at once:  
>> Think of a debugger that has millions of watchpoints.   However, one 
>> could have diagnostics compiled in to the code to check invariants from 
>> time to time.   I don't know why Nick says there is no privilege.   
>> There can be complete privilege.   Extracting meaning from that access 
>> is rarely easy, of course.  Just as debugging any given problem can be 
>> hard.
>> 
>> -----Original Message-----
>> From: Friam <friam-boun...@redfish.com> On Behalf Of u?l? ?>$
>> Sent: Monday, November 1, 2021 3:20 PM
>> To: friam@redfish.com
>> Subject: Re: [FRIAM] lurking
>> 
>> Literal self-awareness is possible. The flaw in your argument is that 
>> "self" is ambiguous in the way you're using it. It's not ambiguous in 
>> the way me or Marcus intend it. You can see this nicely if you elide 
>> "know" from your argument.  We know nothing. The machine knows nothing. 
>> Just don't use the word "know" or the concept it references.  There 
>> need not be a model involved, either, only sensors and things to be 
>> sensed. 
>> 
>> Self-sensing means there is a feedback loop between the sensor and the 
>> thing it senses. So, the sensor measures the sensed and the sensed 
>> measures the sensor. That is self-awareness. There's no need for any of 
>> the psychological hooha you often object to. There's no need for 
>> privileged information *except* that there has to be a loop. If 
>> anything is privileged, it's the causal loop.
>> 
>> The real trick is composing multiple self-self loops into something 
>> resembling what we call a conscious agent. We can get to the uncanny 
>> valley with regular old self-sensing control theory and robotics. 
>> Getting beyond the valley is difficult: https://youtu.be/D8_VmWWRJgE A 
>> similar demonstration is here: https://youtu.be/7ncDPoa_n-8
>> 
>> 
>> 
>>> On 11/1/21 2:08 PM, thompnicks...@gmail.com wrote:
>>> In fact, strictly speaking, I think literal self-awareness is impossible.  
>>> Because, whatever a machine knows about itself, it is a MODEL of itself 
>>> based on well situated sensors of its own activities, just like you are and 
>>> I am.  There is no privileged access, just bettah or wussah access.
>> 
>> -- 
>> "Better to be slapped with the truth than kissed with a lie."
>> ☤>$ uǝlƃ
>> 
>> 
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