In a post a few months back, I expressed the opinion that the current 
development paradigm in which one-person companies, or at most very 
small shops are the only ones doing this work cannot produce the 
kinds of titles you are looking for.  Until game development can 
actually support a developer and his/her family as a full-time 
profession, there is an upper limit on the complexity of games that 
can be created.

        Chris Bartlett



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