Hi Don,
Sorry about that. I was describing a game I had played before I lost my 
sight. I mentioned it because it had some interesting ideas on how to run a 
space sim using squad control menus, and the main point was that the ship 
could get resupplyed during a mission.
Sorry again. The game itself is at least eight years old, but it was a 
really fun game.


The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "Don Voyles" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, September 23, 2006 7:45 PM
Subject: Re: [Audyssey] Updated draft of ships.


> Hi Allan!
>
>    Where do you get this game called descent: freespace?
>
> Thank You!
>
>
>
>
> ----- Original Message ----- 
> From: "Allan Thompson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, September 23, 2006 10:19 AM
> Subject: Re: [Audyssey] Updated draft of ships.
>
>
>> Hi Guys,
>> I don't know if anyone else had played this game, but I had played a 
>> space
>> sim called descent: freespace.
>> You played a spacefighter pilot assigned with a carrier, and you had to
>> defend against an incoming alien race. Each mission gave a briefing, and
> you
>> then choose ship  to take, which ranged from bombers, fighters, and
> others,
>> and you also choose weapon loadout for each mission had diffrent
> parameters
>> for success. As the player, you had a list of menu options which 
>> consisted
>> of running one or more squadrons under your command.
>> the options consisted of things like: attack who you are targeted on,
> attack
>> at will, attack weakest ship, attack ship attacvking you, retreat, and
> some
>> others.
>> The point I was getting to was the resupply ship. In the middle of a
>> mission, you could request for resupply. This was always an interesting
>> time. You generally wanted to call it between waves of enemies, during a
>> lull, and sometimes you just needed to resupply to get to the next part 
>> of
>> the same mission. It would take a certain amount of time to get to you,
>> depending on how far away from base or the carrier you were, and when it
>> showed up, the player had to  come to a full stop and  let the resupply
>> attach and  transfer fuel and weapons and even fix some minor damage.
>> Sometimes this ship would get destroyed in combat if you got attacked
>> unexpectedly and a new resupply ship usually wasn't available after that
>> event.
>> I guess the point I am trying to say is that a resupply ship in the 
>> middle
>> of a mission wouldn't be to hard to imagine, especially in an example 
>> like
>> this:
>> You are defending an important corridor of space, when you detect the
>> oncoming advance of an enemy fleet. You call for  back up, and offensive
>> ships are coming, but all you got is a starbase and a supply ship to keep
>> you supplied until cavalry comes.
>> To resupply, you might have to come to a full stop and tractor the
> resupply
>> ship, and start transporting goods over. One might have to drop shields 
>> as
>> well to do this.
>> Once resupplied, the battle could continue, that is, if the player
> managed
>> to create a lull and resupply before the next wave of the enemy.
>> How does this sound?
>>
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
>>
>>
>>
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