Hi Allan!

    That's okay.  It sounds good.  Maybe Phil or Tom might give it a
programming try.

Blessings!




----- Original Message ----- 
From: "Allan Thompson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, September 23, 2006 5:32 PM
Subject: Re: [Audyssey] Updated draft of ships.


> Hi Don,
> Sorry about that. I was describing a game I had played before I lost my
> sight. I mentioned it because it had some interesting ideas on how to run
a
> space sim using squad control menus, and the main point was that the ship
> could get resupplyed during a mission.
> Sorry again. The game itself is at least eight years old, but it was a
> really fun game.
>
>
> The truth will set you free...
> Jesus of Nazareth  33 AD
> ----- Original Message ----- 
> From: "Don Voyles" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, September 23, 2006 7:45 PM
> Subject: Re: [Audyssey] Updated draft of ships.
>
>
> > Hi Allan!
> >
> >    Where do you get this game called descent: freespace?
> >
> > Thank You!
> >
> >
> >
> >
> > ----- Original Message ----- 
> > From: "Allan Thompson" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" <gamers@audyssey.org>
> > Sent: Saturday, September 23, 2006 10:19 AM
> > Subject: Re: [Audyssey] Updated draft of ships.
> >
> >
> >> Hi Guys,
> >> I don't know if anyone else had played this game, but I had played a
> >> space
> >> sim called descent: freespace.
> >> You played a spacefighter pilot assigned with a carrier, and you had to
> >> defend against an incoming alien race. Each mission gave a briefing,
and
> > you
> >> then choose ship  to take, which ranged from bombers, fighters, and
> > others,
> >> and you also choose weapon loadout for each mission had diffrent
> > parameters
> >> for success. As the player, you had a list of menu options which
> >> consisted
> >> of running one or more squadrons under your command.
> >> the options consisted of things like: attack who you are targeted on,
> > attack
> >> at will, attack weakest ship, attack ship attacvking you, retreat, and
> > some
> >> others.
> >> The point I was getting to was the resupply ship. In the middle of a
> >> mission, you could request for resupply. This was always an interesting
> >> time. You generally wanted to call it between waves of enemies, during
a
> >> lull, and sometimes you just needed to resupply to get to the next part
> >> of
> >> the same mission. It would take a certain amount of time to get to you,
> >> depending on how far away from base or the carrier you were, and when
it
> >> showed up, the player had to  come to a full stop and  let the resupply
> >> attach and  transfer fuel and weapons and even fix some minor damage.
> >> Sometimes this ship would get destroyed in combat if you got attacked
> >> unexpectedly and a new resupply ship usually wasn't available after
that
> >> event.
> >> I guess the point I am trying to say is that a resupply ship in the
> >> middle
> >> of a mission wouldn't be to hard to imagine, especially in an example
> >> like
> >> this:
> >> You are defending an important corridor of space, when you detect the
> >> oncoming advance of an enemy fleet. You call for  back up, and
offensive
> >> ships are coming, but all you got is a starbase and a supply ship to
keep
> >> you supplied until cavalry comes.
> >> To resupply, you might have to come to a full stop and tractor the
> > resupply
> >> ship, and start transporting goods over. One might have to drop shields
> >> as
> >> well to do this.
> >> Once resupplied, the battle could continue, that is, if the player
> > managed
> >> to create a lull and resupply before the next wave of the enemy.
> >> How does this sound?
> >>
> >> The truth will set you free...
> >> Jesus of Nazareth  33 AD
> >>
> >>
> >>
> >> _______________________________________________
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> >
> >
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> >
>
>
>
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