LJudo is not that accessible with jaws. I've tried to use it. > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > ---- > Say for instance I want to make a game with the same sound as the > mutant human in sod? > I think that's a scarce sound you won't get amongst free sounds on the > web. > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Sarah > Sent: 07 December 2006 09:24 AM > To: Ken the Crazy; Gamers Discussion list > Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > > He I love making my own sounds. it is fun! if youneed help I could > ttry when > I have the time. I love foly sounds. check that out to. > >> Go to ljudo.com or make your own sounds. >> Ken Downey >> President >> DreamTechInteractive! >> >> And, >> Coming soon, >> Blind Comfort! >> The pleasant way to get a massage--no staring, just caring. >> >> ----- Original Message ----- >> From: "nicol" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Wednesday, December 06, 2006 12:24 PM >> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek >> >> >>> hi >>> You get a wide variety of games. Each game needs its own sounds. And >>> this is >>> where the problem lies: if audio game maker is for free, you need to >>> spend a >>> lot of money because you need sounds for the games you create so you >>> need to >>> buy sound libraries. >>> Sound libraries do cost money! >>> Or does the developers of audio game maker supply people with sound >>> libraries included in the package? >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Behalf Of AudioGames.net >>> Sent: Wednesday, December 06, 2006 2:25 AM >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek >>> >>> Hi David, >>> >>> I'll try to answer that question the best I can: >>> >>> Every game that is created with Audio Game Maker consists of >>> multiple files: >>> a standard Audio Game Player.exe, some standard library files, an >>> XML file that contains all the data of the game, and four folders >>> that contain all the sound files that are used in the game. To >>> distribute a game, you simply >>> share these files with someone else (simply .zip them up and send >>> 'm). That >>> person does not need to have Audio Game Maker, as all games are >>> stand-alone. >>> However, when someone receives a game from somebody else and puts >>> the files >>> in the Audio Game Maker folder, that person is able to open the .XML >>> game file using Audio Game Maker. This means that when you create a >>> game with Audio Game Maker and distribute it (either for free, >>> money, goats, Linden dollars or MySpace kudos) others can access >>> your game file later on, edit it, change the soundfiles, and >>> distribute it themselves for even more goats >>> or red paperclips. >>> >>> Therefore I hope you see that once you sell one game and it's out on >>> the Net, others can easily modify it. I personally don't have >>> anything against you selling a game you made with Audio Game Maker >>> (you have every right to ask for compensation for your hard work), >>> but with how Audio Game Maker works, you probably won't make that >>> much money. Although, I might add, I hereby dare the community to >>> come up with your own economic system if you want ;) Like a donation >>> system, or a "ransom marketing" system (you create a >>> game but not yet release it, advertise it, and when you receives >>> enough money in donations, you release the game for free), etc. >>> etc.. I dare you all, folks ... (smile) ... >>> >>> The goals of the Audio Game Maker project are: >>> >>> 1) to increase the amount of audio games >>> 2) give visually impaired wanna-be game designers a chance to >>> develop their >>> own audio games with a (simple) "what you hear is what you get"- >>> kind of tool (at least something simpler than C++) >>> >>> I am personally very interested in point 1, since "more games" means >>> "more examples added to the discourse" means "more knowledge on >>> audio game design" >>> and "more examples of accessible game design for the general game >>> industry". >>> >>> For us there is no financial gain in this whole project. We decided >>> for a "non-protected" format for the games for several reasons. One >>> was that it is >>> quite hard (given the short amount of time in which Audio Game Maker >>> is conceived) to create a tool with which one can create games that >>> are copy-protected/piracy safe. The other was that we would like to >>> create a community of people all developing audio games, sharing >>> their ideas and games with each other, teaming up to build larger >>> games together. We were thinking along the lines of this: let's say >>> that there are a few people out >>> there who want to build a Pong-type of game. With Audio Game Maker, >>> once someone has finished a Pong game, others can use that game to >>> create their own version, convert it into an Arkenoid type of game, >>> etc. >>> >>> Many of you are currently into modding existing audio games. Think >>> of this as not only being able to change each others sound files, >>> but also take a game and make it your own. This is something that >>> has been going on with Flash/Shockwave game development for many >>> years already. >>> >>> Is this enough of an answer? >>> >>> Greets and thanks for your interest! >>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You >>> can visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> >>> -- >>> No virus found in this incoming message. >>> Checked by AVG Free Edition. >>> Version: 7.1.409 / Virus Database: 268.15.9/573 - Release Date: >>> 12/5/2006 >>> >>> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You >> can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to >> make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You > can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to > make > any subscription changes via the web.
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