LJudo is not that accessible with jaws. I've tried to use it.

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> ----
> Say for instance I want to make a game with the same sound as the
> mutant human  in  sod?
> I think that's a scarce sound you won't get amongst free sounds on the
> web.
> 
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Sarah
> Sent: 07 December 2006 09:24 AM
> To: Ken the Crazy; Gamers Discussion list
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> 
> He I love making my own sounds. it is fun! if youneed help I could
> ttry when
> I have the time. I love foly sounds. check that out to.
> 
>> Go to ljudo.com or make your own sounds.
>> Ken Downey
>> President
>> DreamTechInteractive!
>>
>> And,
>> Coming soon,
>> Blind Comfort!
>> The pleasant way to get a massage--no staring, just caring.
>>
>> ----- Original Message -----
>> From: "nicol" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, December 06, 2006 12:24 PM
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>> hi
>>> You get a wide variety of games. Each game needs its own sounds. And
>>> this is
>>> where the problem lies: if audio game maker is for free, you need to
>>> spend a
>>> lot of money because you need sounds for the games you create so you
>>> need to
>>> buy sound libraries.
>>> Sound libraries do cost money!
>>> Or does the developers of audio game maker supply people with sound
>>> libraries   included in the package?
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of AudioGames.net
>>> Sent: Wednesday, December 06, 2006 2:25 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>>
>>> Hi David,
>>>
>>> I'll try to answer that question the best I can:
>>>
>>> Every game that is created with Audio Game Maker consists of
>>> multiple files:
>>> a standard Audio Game Player.exe, some standard library files, an
>>> XML file that contains all the data of the game, and four folders
>>> that contain all the sound files that are used in the game. To
>>> distribute a game, you simply
>>> share these files with someone else (simply .zip them up and send
>>> 'm). That
>>> person does not need to have Audio Game Maker, as all games are
>>> stand-alone.
>>> However, when someone receives a game from somebody else and puts
>>> the files
>>> in the Audio Game Maker folder, that person is able to open the .XML
>>> game file using Audio Game Maker. This means that when you create a
>>> game with Audio Game Maker and distribute it (either for free,
>>> money, goats, Linden dollars or MySpace kudos) others can access
>>> your game file later on, edit it, change the soundfiles, and
>>> distribute it themselves for even more goats
>>> or red paperclips.
>>>
>>> Therefore I hope you see that once you sell one game and it's out on
>>> the Net, others can easily modify it. I personally don't have
>>> anything against you selling a game you made with Audio Game Maker
>>> (you have every right to ask for compensation for your hard work),
>>> but with how Audio Game Maker works, you probably won't make that
>>> much money. Although, I might add, I hereby dare the community to
>>> come up with your own economic system if you want ;) Like a donation
>>> system, or a "ransom marketing" system (you create a
>>> game but not yet release it, advertise it, and when you receives
>>> enough money in donations, you release the game for free), etc.
>>> etc.. I dare you all, folks ... (smile) ...
>>>
>>> The goals of the Audio Game Maker project are:
>>>
>>> 1) to increase the amount of audio games
>>> 2) give visually impaired wanna-be game designers a chance to
>>> develop their
>>> own audio games with a (simple) "what you hear is what you get"-
>>> kind of tool (at least something simpler than C++)
>>>
>>> I am personally very interested in point 1, since "more games" means
>>> "more examples added to the discourse" means "more knowledge on
>>> audio game design"
>>> and "more examples of accessible game design for the general game
>>> industry".
>>>
>>> For us there is no financial gain in this whole project. We decided
>>> for a "non-protected" format for the games for several reasons. One
>>> was that it is
>>> quite hard (given the short amount of time in which Audio Game Maker
>>> is conceived) to create a tool with which one can create games that
>>> are copy-protected/piracy safe. The other was that we would like to
>>> create a community of people all developing audio games, sharing
>>> their ideas and games with each other, teaming up to build larger
>>> games together. We were thinking along the lines of this: let's say
>>> that there are a few people out
>>> there who want to build a Pong-type of game. With Audio Game Maker,
>>> once someone has finished a Pong game, others can use that game to
>>> create their own version, convert it into an Arkenoid type of game,
>>> etc.
>>>
>>> Many of you are currently into modding existing audio games. Think
>>> of this as not only being able to change each others sound files,
>>> but also take a game and make it your own. This is something that
>>> has been going on with Flash/Shockwave game development for many
>>> years already.
>>>
>>> Is this enough of an answer?
>>>
>>> Greets and thanks for your interest!
>>>
>>>
>>>
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>>
>>
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