I want the hull integraty to go back in to status. After you lose mains you die. At 06:27 PM 12/14/2006, david wrote: >Also, I think you should be able to target certain areas of the enemy's ship >and they do the same to you. For example, you could target there engines and >make them immobile, or they could target your reactor. It would be more >realistic, but there would have to be some challenge to it. >----- Original Message ----- >From: "Thomas Ward" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Wednesday, December 13, 2006 10:29 PM >Subject: Re: [Audyssey] STFC 2.0 questionnaire. > > >> Hi Niall, >> >> Snip >> Next gen sounds good >> I'm kind of new to star trek though I'm watching tng right now infact for >> my first time it sounds like a good series. >> End snip >> >> Yeah, TNG was probably the best of the trek series. TNG is still my >> favorite. Although, I like Voyager, original, DS9, and Enterprise as well. >> >> Snip >> classes sounds good also it would >> be good if you could be different races too such as the romulens or the >> borgue. >> End snip >> >> We will have to see about that. That really complicates things if I have >> to code both an AI and end user controls for all starships to allow the >> player to be a particular race. >> >> Snip >> Hmmm I'll have to think about that one I don't >> like weapons that you can't defend yourself against that's what I find >> annoying about startrek 1.0 is that the enemy can decloak and kill you in >> one turn if they want to and it's especially hard on advanced and expert >> since they have better ships then you and more of them. >> End snip >> >> That is where practice, strategy, and learning to play the game comes in >> to play. >> It is extremely difficult to really learn to play STFC correctly in it's >> turn based state as you have to guess enemy attacks, and find ways to >> keep them from ganging up on one starship and destroying it. >> I think to this end real time might be somewhat easier on the gamer as >> the other starships will be AI driven, and your main roll is to fly the >> flagship, and direct them to defend the starbase, attack the Klingons, >> or what ever. >> >> Snip >> Hmmm I'm not >> sure maybe but it would be hard to do all that if you want a fast pased >> game with lots of action and combat. >> End snip >> >> True... However, it does make things more interesting. Although, it >> would seriously complicate things for the average gamer whom I figure >> wants to be able to just jump in and play and not try and cover every >> realistic possability. >> >> Snip >> Yeah that sounds good too just don't make them too powerful >> lol. >> End snip >> >> Grin. The entire point of the Borg is to be powerful and tough. Likely >> they will be like an advanced level or boss level of play. >> >> Snip >> Like >> I said before being able to be the other teams would be cool which would >> mean you would have to make each team equal in power. >> End snip >> >> Well, all the stats for the starships are more-or-less based on theStar >> Trek tech manuals. Not all ships on Star Trek are equal in power. The >> Cardassians for example have a top warp of 9.2 and something like 225 >> photon torpedoes. The Enterprise from TNG carries 250 photon torpedoes >> and a max warp of 9.6. The Enterprise from Star Trek 8, 9, 10 has 300 >> photon torpedoes, 150 quantum torpedos, and a max warp of 9.7. Bottom >> line if I were to do different races their starships would be based on >> there actual abilities. >> Of course, with experience levels they start out at actual true Trek >> stats, and get more powerful as they are suppose to be more difficult >> than normal. >> >> Snip >> online playing would be cool too. >> End snip >> >> That would be certainly interesting. Especially, for the turn based game >> where 4 players could pick a race to command and then battle it out for >> victory. That would likely be a free for all as everyone would be >> enemies with everyone else. >> >> Snip >> Another thing is that each ship should >> have much more health. >> IN fc 1.0 it is far too easy to kill each other >> there should be a good cross fire before 1 side is taken down. >> End snip >> >> Agreed, but the shielding actually isn't the issue here. The real issue >> lies in being turn based and not being able to evade in real time, power >> up your shields when hit, and being a ble to fire to many weapons at once. >> There are ways to fix this though. >> Have a random generator randomly select the damage done by an impact. >> Have a random generater pick weather the hit was successful or missed. >> Restrict the player and enemies to only a specific number of torpedoes >> per turn meaning you may have to do many turns to a single battle. >> >> Snip >> This also >> means you might want to have greater capasity for weapons since it won't >> take so little to destroy each other if you go by my suggestions >> End snip >> >> Well, the weapons payloads themselves are set by Star Trek itself, and I >> don't want to stray to far from cannon technical info. >> However, as said before we can do things like move real time, or add in >> hit/miss logic, etc to change the way the game reacts to shots. >> >> Snip >> I hope these answers help any and I wish you good luck with fc 2.0 and all >> your other games in development. >> End snip >> >> Thanks. I really enjoyed your input. I will think about your >> suggestions. Smile. >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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