I would think that, in all games, the more realistic and versatile, the 
better.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Thursday, December 28, 2006 5:27 PM
Subject: [Audyssey] A quick STFC 2.0 question.


> Hi all,
> I've been doing allot of thinking about STFC 2.0, and I have decided
> personally to redesign STFC 2.0 as a strictly TNG game. This means the
> ships, bases, etc will be based on the STING series.
> However, I have one question about this. On TNG they often attempted to
> show off the new Galaxy class such as Enterprise and Yamato, but often
> as not most of the ships seen on the show Hood, Magellan, Repulse, and
> many others were based on the older Excelsior and Myranda-class designs.
> The Ambassador-Class also made an appearance or two.
> So the basic question is would you like your entire fleet comprised of
> the Galaxy-class, or would you like the fleet to be more realistic being
> made up of various different ships with different weapons payloads,
> speeds, shielding sensors, etc.
> Personally, I think the mixed fleet is more interesting.  With the fleet
> being mixed up it completely changes the tactical situation. An
> Excelsior could easily face off with a Cardassian being of the same
> general weapons payload and speed, could probably handle Klingons, but
> would be really out gunned when taking on Romulans and Borg.
> The Galaxy-class being the top-of-the-line for the series would of
> course be the best for taking on the Romulans and Borg. Better
> shielding, phasers, speed, more torpedoes, etc...
> What do you all think.
>
>
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