You can indeed. Because Audio Game Maker was little more than a collection of predetermined buildin blocks, sort of like the RPG Maker programs that were popular in the 90s. So you have very little actual control over how you want your game to behave. And anyway the program was so buggy that any games you played with it were utterly unplayable. Nor were the developers much help when people had questions about how to work around those bugs. BGT actually gives you control over exctly how you want our games to behave since it is, to some extent at least, a programming language or scripting language. All you really have to tell it is what sounds and music to pla and when to play them as well as how you want the various characters and enemies or whatever to behave. But because it doesn't use premade templates you actually have far more control over all this. If you have an enemy that you want to attack only if the player attacks it you can make it do so. You certainly couldn't do that with Audio Game Maker.

But thou must!

On 6/5/2013 9:09 AM, Jesse Gaona wrote:
Hi all.

Excuse my ignorance, but can you develop all types of audio games using the BGT 
kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) 
Thanks.

Sent from my jPhone 5


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