Hi Bryan, No kidding. I could have written a better tool than Audio Game Maker using the same basic concept. A lot of it came down to the fact it was poorly designed, and worst of all it was written in Flash which made it very slow and unresponsive. I know why they chose not to use something like C++, mainly time, but the end result was terrible the way it was done.
Were I developing that tool there is a lot of things I would do differently. It was a neat concept, was easy to use, but it had to have a save game feature, various status functions, a basic menu structure, etc that it clearly did not have. Ideally the tool should have been written in C++, but even Java would have run faster than AGM did. Cheers! On 6/5/13, Bryan Peterson <bpeterson2...@cableone.net> wrote: > Not only that but they seriously misrepresented what it was going to be > while they were developing it. They said it would be able to create any > style of game, but that turned out not to be the case. And anyway there > were bugs in it that made any games you developed with it all but > unplayable. For instance te Is Hit reaction didn't work properly so > there was no way to tell when you'd been hit or how much health you had. > So you'd die suddenly without warning. And the developer's reaction was > at best indifference. Then when you had a sound cue for an item that > could be picked up it would still play in the same place even after you > took the item. Needless to say it was far from a success The problem was > that the developers claimed they needed money to continue work onthe > project and fix the bugs, but because of the bugs the product turned out > worse than advertised so they basically shot themselves in the foot. > After all who's going to put money towards something that already seems > to have proven itself a failure? I suppose the fire in their offices > also didn't help matters but still. > > But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.