yes bgt is better all around because it does what it says. it lets you make any style of game you wish, even plain old text adventures if you wanted to.

On 6/5/2013 11:27 AM, Bryan Peterson wrote:
Not only that but they seriously misrepresented what it was going to be
while they were developing it. They said it would be able to create any
style of game, but that turned out not to be the case. And anyway there
were bugs in it that made any games you developed with it all but
unplayable. For instance te Is Hit reaction didn't work properly so
there was no way to tell when you'd been hit or how much health you had.
So you'd die suddenly without warning. And the developer's reaction was
at best indifference. Then when you had a sound cue for an item that
could be picked up it would still play in the same place even after you
took the item. Needless to say it was far from a success The problem was
that the developers claimed they needed money to continue work onthe
project and fix the bugs, but because of the bugs the product turned out
worse than advertised so they basically shot themselves in the foot.
After all who's going to put money towards something that already seems
to have proven itself a failure? I suppose the fire in their offices
also didn't help matters but still.

But thou must!

On 6/5/2013 9:17 AM, Josh Kennedy wrote:
as far as I know it is for all types of audio games. that is why audio
game maker failed because it was very very limited and slow as to what
it could do.


On 6/5/2013 11:09 AM, Jesse Gaona wrote:
Hi all.

Excuse my ignorance, but can you develop all types of audio games
using the BGT kit, or is it specifically for certain type? (Ex:
arcade, text based, or RPG) Thanks.

Sent from my jPhone 5


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