good point, mainly because 98's usb support sucks and you need drivers for everything.
and well security stuff getting that to run on 98 just doesn't seem worth it.
pluss I was never able to get it on the broadband stuff yes dialup users on 98 maybe but you can't run nvda on it.
xp and 98 are not the issue its when ms started the new vista core after that.
I can accept vista and even 7 but thats about it for now.

At 12:11 AM 9/13/2013, you wrote:
Only one thing to say about this. How come you xp users are not using win98 after all it still works and all the game made for the blind do work on it. And on another note all blind computer users in the past3 years maybe more are using win7 and up. Because that is what the orgs buy them today. You may not like upgrades but manufacture do them and we as consumers have no say in that. Like they say money talks and the past fades away like dos.

At 07:26 PM 9/11/2013, you wrote:
I would have developers develop for what their customers use. Should it be the customer?, or the developer, who determines what will sell? The iPhone is still very popular with blind people. Should developers develop for the Android if they think the Android is the most current device? If they do, their goods won't be purchased by users of the iPhone, which are the majority of their potential customers. Same idea. Potential customers won't buy software that won't work on XP if they, by their choices that are based on available funds and, in some cases, due to a lack of willingness to change because what they are using meets their needs. If software only works with Windows 7 and above, blind people won't buy it, and the developer loses due to the fact that he or she feels that the customers should change. What ever happened to the adage that "The customer is always right."? It just makes sense for me, as a developer, to develop what my customers will be able to use rather than what they will use if they upgrade to the hardware and software that I think they should. Even if there are good sound reasons to upgrade, if my customers cannot do so, or if they won't do so, I, as a developer, should produce what they can and will buy.

---
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----- Original Message ----- From: "Cara Quinn" <caraqu...@caraquinn.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, September 11, 2013 4:28 PM
Subject: Re: [Audyssey] A Note to XP users


Dark, this is not Microsoft's fault. You're railing here,against capitalism itself. -Which is fine btw, but remember you're a part of this system as well.

As for new and wonderous games for new OS'es, this is a self-fulfilling prophecy! How can there be new games for OS'es which no one is willing to use? How will developers make any money writing games which they know they will never sell because people like yourself refuse to update to a new OS?

Why would a small developer put themselves in that position deliberately? This is simply unrealistic and unsympathetic to expect someone to do. How is someone supposed to make a living? Are they just supposed to put themselves out just so they can try to woo people to adopt a new OS and then sit back and hope against hope that people will in fact like their game enough to update their OS for it?

What would you have developers do?

thanks,

Cara :)
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On Sep 11, 2013, at 2:10 PM, dark <d...@xgam.org> wrote:

Hi Tom.

the problem, and the thing you and other developers don't seem to get, is that all the hip software upgrades and big number features in the world don't actually matter.

yes, I could probably get used to the new interface, and probably live without older games, but why should I?

Microsoft have created a system which does have a learning curve, especially in it's lack of personal customization, (had they included propper backwards compatibility and interface control that would've been different, but they haven't).

Myself, if you or other developers started! saying "look, this is a really cool feature that this game can use, like that tags idea and it comes with windows 8, here! is a good reason to upgrade" then I'd considder upgrading.

Why did I buy an iphone and get used to vo? because basically there were lots of fun things that I couldn't do with an xp laptop.

Back when windows 7 originally came out this is exactly what I expected would happen, and by this point in time I expected actually good reasons to upgrade, a hole bunch of games with newer and more interesting features that would be playable only on newer os, but they haven't appeared, indeed I can only think of one single audio game, airic the clerric which is windows 7 only, (and even that is being fixed).



Yes, this means for a while people won't buy your games that are using xp, ---- but as you pointed out yourself that is the risk of a new os, and if your so bothered about making the best games with these wondrous new things it shouldn't matter. Ultimately of course the fault is microsoft's, for creating a system which is utterly unattractive, which has a harder to learn interface, and offers nothing of practical use to the actual everyday vi user, however as you said yourself microsoft are out to make money so think creating something flashy will do to sucker people in, and bugger compatibility or personalisation, (and yes, I do blame them for this, since they have more than enough money to include whatever they like).

so, there is my principle challenge. Myself, I use my computer for media playback, writing, internet brousing and games. The first four I can do quite well already and have never heard that post xp windows does any better at them, (indeed since I'd still be using winamp the media playback would be exactly the same), however as I said with an iphone I was quite willing to switch for the, and if there were five detailed and major games only playable on post xp windows I'd switch myself, and likely others would as well.

beware the Grue!

Dark.

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