That's because of who they are designed for. The blind. No negativity intended. The problem might be the way in which the word "blind" is taken.

---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, October 30, 2013 8:13 AM
Subject: Re: [Audyssey] Audyssey Magazine


I think that's a big part of the problem. Too much enphesis I think is put
on the word blind. Which isn't all together a bad thing as with any game
there needs to be elements of accessibility built in so blind people can
play them. But I think the enphesis is way to big. I mean for example and
this is just a generic statement, you got blindsoftware blindcooltech
blindbargins blindmicemart the list goes on.

-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 30 October 2013 12:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine

Hi Dark,

I see your point. That is in fact why as I am working on the
descriptions for the Audyssey Magazine, list, etc I am strongly
considering removing the word blind from the website, and am going to
focus more on what types of games etc are discussed here. I think as
long as we act as though we are a separate group of gamers with our
own interests and unique style of gaming we will not be able to
interest mainstream gamers who have similar interests. Gamebooks and
interactive fiction, for example, are not exclusive to blind gamers
yet we don't see anyone from the mainstream public discussing them
here. That's because up until now we have always declared Audyssey to
be for blind gamers rather than for certain games such as audio games,
interactive fiction, muds, and so on.

Cheers!

On 10/30/13, dark <d...@xgam.org> wrote:
Hi Tom.

While I do see your point and generally speaking would agree, at the same
time the Iphone has seen more than a few interactive audio dramas which
directly buck this trend.

Codename Signus, the Freq, Blindside and quite a few others, even to a
large

extent games like papasangre which present themselves more as interactive
audio drama and work on their atmosphere rather than their gameplay.

I know in the past few years radio drama has seen something of a
renaesance

in popular culture, and you can clearly see it with how major companies
like

big finish and Graphic audio have heavily expanded their operations, (and
certainly they! don't just sell to blind people).

It'd be rather interesting if games like swamp or shades of doom could tap
into this, since clearly there is now a cross section of sighted gamers
who

are interested in audio atmosphere.

Take Shades of doom as an example, the game who's atmosphere actually
encouraged me to play audio games in the first place. If David greenwood
entirely removed the word "blind" from his website, (albeit not from the
documentation), and described shades of doom as "an interactive survival
horror trapped in pitch darkness" you'd probably get a lot more sighted
gamers playing it.

Or to take another example, suppose you redesigned a casino game with full
voice acting, lots of audio ambience and drama like bits of description.
So

instead of being told "you draw a ten of spades" you get "the dealer's
thin

fingered hand flips a card kneetly out of the shoe and slips it across the
green base to you, ---- it is the ten of spadess"

Such a game could be billed as an audio ambience experience of a casino,
as

much as a numerical game of blackjack, and again, would have appeal to at
least a certain cross section of the sighted gaming public, just as
textual

games and gamebooks do to another.

Beware the Grue!

Dark.
-----

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to