Hi Dark, That is pretty much how I feel about it as well. I don't have a problem with stating that a game is accessible to blind gamers as long as it is written in such a way to make sighted mainstream gamers aware that the game is playable by them as well. The point is not to emphasize the blind friendly design over all else.
Take for example a game like Sryth. Now, that happens to be a standard mainstream browser based game that happens to be accessible to the blind. The difference is how it is presented to its customers. If the author had advertised it as this new fangled blind browser based RPG chances are many sighted players would have given it a pass just because it was advertised as being exclusively for the blind. However, since it was marketed as a mainstream game and it was accessible Sryth benefits from a wide range of sighted and blind players on a regular basis. I think we need to begin developing games with a more mainstream audience in mind while keeping accessibility standards high. Cheers! On 10/30/13, dark <d...@xgam.org> wrote: > Hi Tom. > > It is what I actually wrote in the 4th chapter of my phd. The over whelming > > social reaction to any sort of disability is that it's something different, > > that a person with none working body parts or a medical condition that > causes them to live life differently is intrinsically another sort of human > > being, and the more people emphasise differences the more evident they may > be. > > At the same timeI however, I do think it's legitimate to talk about > "accessibility for blind/visually impared gamers" and to hold audio or text > > games responsable to include it. > > It's a balance question really, but certainly on the front of site, and in > intraductory material access should come at the end of remarks about > possibilities of text and audio, not at the start so that the games > themselves are the focus not "blind gamers" > > Indeed, I personally really dislike any applying of the word blind to > objects. Reever, My dog is a guide dog not a blind dog (a blind dog really > wouldn't be much help with mobility), I do not have a blind computer, blind > > cane, or blind anything else. > > I have various peaces of equipment and software that assist me! to fulfill > my desires in life as a visually impared individual, but since none of those > > things themselves can see, the word "blind" is incorrect to apply to them. > > Indeed if you don't mind me referring to my own research again, this is also > > why I would love to see the word "accessibility" become a more common one. > After all, a person with a condition like dispraxia or dislexia who finds > complex graphics and 3D spacial relations hard to comprehend would equally > bennifit from audio and synthesisor friendly text based games. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.