maybe not music but how about all the lifelike commentary you hear in modern playstation and x-box sports games? that's what I like.

using windows7 laptop

On 5/9/2014 5:21 PM, Charles Rivard wrote:
The only music I would want in a baseball game would be the occasional organist's musical comments, maybe "take me out to the ball game" during a seventh inning stretch, a bit of music as a player comes to the plate, and stuff like that. During a football game, none.

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----- Original Message ----- From: "Josh" <joshknnd1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 09, 2014 2:25 PM
Subject: Re: [Audyssey] Announcing Interceptor


this game sounds good and I look forward to it. now we need some good commentated sports games like baseball and football with lots of music and sounds and commentator stuff like in the real games. that would be fun. I think someone will get to that someday though.

using windows7 laptop

On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:
Dear all,

Some word of this project has gotten out to the audio gamer community via Alter_aeon and the audiogames.net forum, so we are posting this here as well so we can include everyone.

Valiant Galaxy Associates announces that Interceptor, our first audio game, is nearing completion. We are in the final stages of beta testing now, and hope to have a finished game available in one to three months. Dentin, the coder for Alter_aeon, and a good friend of ours, is helping with a distribution method, and once that is in place, we will be ready to start letting people see the final product.

Interceptor is a menu-driven audio game where you pilot a human interceptor fighter against waves of alien fighters. The game is turn based and includes two modes: quick mode for simple shoot and kill play (roughly 20-40 minutes of game play), and normal mode which is more detailed (roughly 60-90 minutes of game play). The normal mode involves not only monitoring energy levels, but requires the player to watch system damage to avoid negative consequences (i.e. if your engines are damaged, you are less likely to gain initiative on your enemy). The game is completely self-voicing and its menu-driven nature means that very few keyboarding skills are needed to play effectively. So far beta testers have been very favorable. We plan to release more games set in the same universe. Information about the company and the universe can be found at www.valiantgalaxy.com.

Our main coder is Aaron Speares AKA Valiant8086 who has prepared the Monkey Term client for Alter_aeon. Aaron has also created the speak dropbox application which is available at his web site
http://valiant8086.com

The game uses the BGT language from Blastbay Studios and uses Aaron's voice-over script for giving BGT the capability of using a human voice to self-voicethe games. To avoid confusion, the Interceptor game is a game for Microsoft Windows. The reference above is to a script used to allow BGT to speak its output without the use of a SAPI or other screen reader.

If there are any questions that are not answered by the web site, feel free to ask here, or email v...@valiantgalaxy.com.

Thanks for your time and interest,

Jeremy Brown





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