Hi.
I personally turn the music all the way down, or off if I can. If that
fails, I edit the sound file provided I can open it and turn the volume
down to nothing or very low in the game. I do this in all games because
since I'm very deaf the music just lessens my chances. I tried stem
stumper on my android phone, and the other one from the same company who
I can't remember the name of. Anyway they both had music, and it's so
loud I can't hear it enough to turn the music off, so those games are
out for me, darn it anyway. We're currently including no music what so
ever in Interceptor because of this, because of cost, and because we
don't really believe it would add any true value to the game. Maybe we
can put it in for a later release though if people seem to have issues
with the lack of music. I feel for fellow game developers. It's
surprising how expensive sounds can be for these things, and how little
it may pay off since this is not a very large community. Therefore
you're doing good just to come out ahead at all. I noticed some
background tracks while I was searching for individual sounds for
certain things in Interceptor, and those babies were shockingly
expensive. We're talking 20 to 50 dollars for a single audio track. I'm
sure we could find something a lot cheaper than that which would be
reasonably good quality, but holy smokes!
Cheers, Sent with thunderbird 17.0.8 portable
On 5/9/2014 8:34 PM, Teresa Cochran wrote:
Hockey and baseball would be especially interesting for me with all the
commentary. Especially with John miller and Dan Rusinowski. Ok, this is getting
fantasy-like now. :)
Teresa
Teresa Cochran
batsfly...@me.com
Facebook
On May 9, 2014, at 5:24 PM, Josh <joshknnd1...@gmail.com> wrote:
maybe not music but how about all the lifelike commentary you hear in modern
playstation and x-box sports games? that's what I like.
using windows7 laptop
On 5/9/2014 5:21 PM, Charles Rivard wrote:
The only music I would want in a baseball game would be the occasional organist's musical
comments, maybe "take me out to the ball game" during a seventh inning stretch,
a bit of music as a player comes to the plate, and stuff like that. During a football
game, none.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
----- Original Message ----- From: "Josh" <joshknnd1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 09, 2014 2:25 PM
Subject: Re: [Audyssey] Announcing Interceptor
this game sounds good and I look forward to it. now we need some good
commentated sports games like baseball and football with lots of music and
sounds and commentator stuff like in the real games. that would be fun. I think
someone will get to that someday though.
using windows7 laptop
On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:
Dear all,
Some word of this project has gotten out to the audio gamer community via
Alter_aeon and the audiogames.net forum, so we are posting this here as well so
we can include everyone.
Valiant Galaxy Associates announces that Interceptor, our first audio game, is
nearing completion. We are in the final stages of beta testing now, and hope
to have a finished game available in one to three months. Dentin, the coder for
Alter_aeon, and a good friend of ours, is helping with a distribution method,
and once that is in place, we will be ready to start letting people see the
final product.
Interceptor is a menu-driven audio game where you pilot a human interceptor
fighter against waves of alien fighters. The game is turn based and includes
two modes: quick mode for simple shoot and kill play (roughly 20-40 minutes of
game play), and normal mode which is more detailed (roughly 60-90 minutes of
game play). The normal mode involves not only monitoring energy levels, but
requires the player to watch system damage to avoid negative consequences (i.e.
if your engines are damaged, you are less likely to gain initiative on your
enemy). The game is completely self-voicing and its menu-driven nature means
that very few keyboarding skills are needed to play effectively. So far beta
testers have been very favorable. We plan to release more games set in the
same universe. Information about the company and the universe can be found at
www.valiantgalaxy.com.
Our main coder is Aaron Speares AKA Valiant8086 who has prepared the Monkey
Term client for Alter_aeon. Aaron has also created the speak dropbox
application which is available at his web site
http://valiant8086.com
The game uses the BGT language from Blastbay Studios and uses Aaron's
voice-over script for giving BGT the capability of using a human voice to
self-voicethe games. To avoid confusion, the Interceptor game is a game for
Microsoft Windows. The reference above is to a script used to allow BGT to
speak its output without the use of a SAPI or other screen reader.
If there are any questions that are not answered by the web site, feel free to
ask here, or email v...@valiantgalaxy.com.
Thanks for your time and interest,
Jeremy Brown
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