Hi.
I personally turn the music all the way down, or off if I can. If that fails, I edit the sound file provided I can open it and turn the volume down to nothing or very low in the game. I do this in all games because since I'm very deaf the music just lessens my chances. I tried stem stumper on my android phone, and the other one from the same company who I can't remember the name of. Anyway they both had music, and it's so loud I can't hear it enough to turn the music off, so those games are out for me, darn it anyway. We're currently including no music what so ever in Interceptor because of this, because of cost, and because we don't really believe it would add any true value to the game. Maybe we can put it in for a later release though if people seem to have issues with the lack of music. I feel for fellow game developers. It's surprising how expensive sounds can be for these things, and how little it may pay off since this is not a very large community. Therefore you're doing good just to come out ahead at all. I noticed some background tracks while I was searching for individual sounds for certain things in Interceptor, and those babies were shockingly expensive. We're talking 20 to 50 dollars for a single audio track. I'm sure we could find something a lot cheaper than that which would be reasonably good quality, but holy smokes!

Cheers, Sent with thunderbird 17.0.8 portable
On 5/9/2014 8:34 PM, Teresa Cochran wrote:
Hockey and baseball would be especially interesting for me with all the 
commentary. Especially with John miller and Dan Rusinowski. Ok, this is getting 
fantasy-like now. :)

Teresa

Teresa Cochran
batsfly...@me.com
Facebook

On May 9, 2014, at 5:24 PM, Josh <joshknnd1...@gmail.com> wrote:

maybe not music but how about all the lifelike commentary you hear in modern 
playstation and x-box sports games? that's what I like.

using windows7 laptop

On 5/9/2014 5:21 PM, Charles Rivard wrote:
The only music I would want in a baseball game would be the occasional organist's musical 
comments, maybe "take me out to the ball game" during a seventh inning stretch, 
a bit of music as a player comes to the plate, and stuff like that.  During a football 
game, none.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
----- Original Message ----- From: "Josh" <joshknnd1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 09, 2014 2:25 PM
Subject: Re: [Audyssey] Announcing Interceptor


this game sounds good and I look forward to it. now we need some good 
commentated sports games like baseball and football with lots of music and 
sounds and commentator stuff like in the real games. that would be fun. I think 
someone will get to that someday though.

using windows7 laptop

On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:
Dear all,

Some word of this project has gotten out to the audio gamer community via 
Alter_aeon and the audiogames.net forum, so we are posting this here as well so 
we can include everyone.

Valiant Galaxy Associates announces that Interceptor, our first audio game, is 
nearing completion.  We are in the final stages of beta testing now, and hope 
to have a finished game available in one to three months. Dentin, the coder for 
Alter_aeon, and a good friend of ours, is helping with a distribution method, 
and once that is in place, we will be ready to start letting people see the 
final product.

Interceptor is a menu-driven audio game where you pilot a human interceptor 
fighter against waves of alien fighters. The game is turn based and includes 
two modes: quick mode for simple shoot and kill play (roughly 20-40 minutes of 
game play), and normal mode which is more detailed (roughly 60-90 minutes of 
game play).  The normal mode involves not only monitoring energy levels, but 
requires the player to watch system damage to avoid negative consequences (i.e. 
if your engines are damaged, you are less likely to gain initiative on your 
enemy).  The game is completely self-voicing and its menu-driven nature means 
that very few keyboarding skills are needed to play effectively.  So far beta 
testers have been very favorable.  We plan to release more games set in the 
same universe. Information about the company and the universe can be found at 
www.valiantgalaxy.com.

Our main coder is Aaron Speares AKA Valiant8086 who has prepared the Monkey 
Term client for Alter_aeon.  Aaron has also created the speak dropbox 
application which is available at his web site
http://valiant8086.com

The game uses the BGT language from Blastbay Studios and uses Aaron's 
voice-over script for giving BGT the capability of using a human voice to 
self-voicethe games.  To avoid confusion, the Interceptor game is a game for 
Microsoft Windows.  The reference above is to a script used to allow BGT to 
speak its output without the use of a SAPI or other screen reader.

If there are any questions that are not answered by the web site, feel free to 
ask here, or email v...@valiantgalaxy.com.

Thanks for your time and interest,

Jeremy Brown





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