I have heard good things about the barri barri baseball game from arri
barri games on http://pcyam.com/game/eng/index.htm
Their five aside tactical football game is good, although it takes a little
understanding sinse though the game is fully translated and self voicing in
English the developers are Japanese, though once I got the principle it
works. Oh, and you don't need to install anything or wangle with your
computer to play it either, just download, install, try the demo and pay for
the full game if you wish.
I've heard though they did a much more complete job with their baseball
game, having actual players and realistic commentary, as well as the ability
to play online however sinse I don't know much about baseball beyond Jim
kitchin's rules txt file I've not tried the game.
all the best,
Dark.
----- Original Message -----
From: "valiant8086" <valiant8...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, May 10, 2014 2:53 AM
Subject: Re: [Audyssey] extra noise - Re: Announcing Interceptor
Hi.
I personally turn the music all the way down, or off if I can. If that
fails, I edit the sound file provided I can open it and turn the volume
down to nothing or very low in the game. I do this in all games because
since I'm very deaf the music just lessens my chances. I tried stem
stumper on my android phone, and the other one from the same company who I
can't remember the name of. Anyway they both had music, and it's so loud I
can't hear it enough to turn the music off, so those games are out for me,
darn it anyway. We're currently including no music what so ever in
Interceptor because of this, because of cost, and because we don't really
believe it would add any true value to the game. Maybe we can put it in
for a later release though if people seem to have issues with the lack of
music. I feel for fellow game developers. It's surprising how expensive
sounds can be for these things, and how little it may pay off since this
is not a very large community. Therefore you're doing good just to come
out ahead at all. I noticed some background tracks while I was searching
for individual sounds for certain things in Interceptor, and those babies
were shockingly expensive. We're talking 20 to 50 dollars for a single
audio track. I'm sure we could find something a lot cheaper than that
which would be reasonably good quality, but holy smokes!
Cheers, Sent with thunderbird 17.0.8 portable
On 5/9/2014 8:34 PM, Teresa Cochran wrote:
Hockey and baseball would be especially interesting for me with all the
commentary. Especially with John miller and Dan Rusinowski. Ok, this is
getting fantasy-like now. :)
Teresa
Teresa Cochran
batsfly...@me.com
Facebook
On May 9, 2014, at 5:24 PM, Josh <joshknnd1...@gmail.com> wrote:
maybe not music but how about all the lifelike commentary you hear in
modern playstation and x-box sports games? that's what I like.
using windows7 laptop
On 5/9/2014 5:21 PM, Charles Rivard wrote:
The only music I would want in a baseball game would be the occasional
organist's musical comments, maybe "take me out to the ball game"
during a seventh inning stretch, a bit of music as a player comes to
the plate, and stuff like that. During a football game, none.
---
Be positive! When it comes to being defeated, if you think you're
finished, you! really! are! finished!
----- Original Message ----- From: "Josh" <joshknnd1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 09, 2014 2:25 PM
Subject: Re: [Audyssey] Announcing Interceptor
this game sounds good and I look forward to it. now we need some good
commentated sports games like baseball and football with lots of music
and sounds and commentator stuff like in the real games. that would be
fun. I think someone will get to that someday though.
using windows7 laptop
On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:
Dear all,
Some word of this project has gotten out to the audio gamer community
via Alter_aeon and the audiogames.net forum, so we are posting this
here as well so we can include everyone.
Valiant Galaxy Associates announces that Interceptor, our first audio
game, is nearing completion. We are in the final stages of beta
testing now, and hope to have a finished game available in one to
three months. Dentin, the coder for Alter_aeon, and a good friend of
ours, is helping with a distribution method, and once that is in
place, we will be ready to start letting people see the final
product.
Interceptor is a menu-driven audio game where you pilot a human
interceptor fighter against waves of alien fighters. The game is turn
based and includes two modes: quick mode for simple shoot and kill
play (roughly 20-40 minutes of game play), and normal mode which is
more detailed (roughly 60-90 minutes of game play). The normal mode
involves not only monitoring energy levels, but requires the player
to watch system damage to avoid negative consequences (i.e. if your
engines are damaged, you are less likely to gain initiative on your
enemy). The game is completely self-voicing and its menu-driven
nature means that very few keyboarding skills are needed to play
effectively. So far beta testers have been very favorable. We plan
to release more games set in the same universe. Information about the
company and the universe can be found at www.valiantgalaxy.com.
Our main coder is Aaron Speares AKA Valiant8086 who has prepared the
Monkey Term client for Alter_aeon. Aaron has also created the speak
dropbox application which is available at his web site
http://valiant8086.com
The game uses the BGT language from Blastbay Studios and uses Aaron's
voice-over script for giving BGT the capability of using a human
voice to self-voicethe games. To avoid confusion, the Interceptor
game is a game for Microsoft Windows. The reference above is to a
script used to allow BGT to speak its output without the use of a
SAPI or other screen reader.
If there are any questions that are not answered by the web site,
feel free to ask here, or email v...@valiantgalaxy.com.
Thanks for your time and interest,
Jeremy Brown
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