Hockey and baseball would be especially interesting for me with all the 
commentary. Especially with John miller and Dan Rusinowski. Ok, this is getting 
fantasy-like now. :)

Teresa

Teresa Cochran
batsfly...@me.com
Facebook

On May 9, 2014, at 5:24 PM, Josh <joshknnd1...@gmail.com> wrote:

> maybe not music but how about all the lifelike commentary you hear in modern 
> playstation and x-box sports games? that's what I like.
> 
> using windows7 laptop
> 
> On 5/9/2014 5:21 PM, Charles Rivard wrote:
>> The only music I would want in a baseball game would be the occasional 
>> organist's musical comments, maybe "take me out to the ball game" during a 
>> seventh inning stretch, a bit of music as a player comes to the plate, and 
>> stuff like that.  During a football game, none.
>> 
>> ---
>> Be positive!  When it comes to being defeated, if you think you're finished, 
>> you! really! are! finished!
>> ----- Original Message ----- From: "Josh" <joshknnd1...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, May 09, 2014 2:25 PM
>> Subject: Re: [Audyssey] Announcing Interceptor
>> 
>> 
>>> this game sounds good and I look forward to it. now we need some good 
>>> commentated sports games like baseball and football with lots of music and 
>>> sounds and commentator stuff like in the real games. that would be fun. I 
>>> think someone will get to that someday though.
>>> 
>>> using windows7 laptop
>>> 
>>> On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:
>>>> Dear all,
>>>> 
>>>> Some word of this project has gotten out to the audio gamer community via 
>>>> Alter_aeon and the audiogames.net forum, so we are posting this here as 
>>>> well so we can include everyone.
>>>> 
>>>> Valiant Galaxy Associates announces that Interceptor, our first audio 
>>>> game, is nearing completion.  We are in the final stages of beta testing 
>>>> now, and hope to have a finished game available in one to three months. 
>>>> Dentin, the coder for Alter_aeon, and a good friend of ours, is helping 
>>>> with a distribution method, and once that is in place, we will be ready to 
>>>> start letting people see the final product.
>>>> 
>>>> Interceptor is a menu-driven audio game where you pilot a human 
>>>> interceptor fighter against waves of alien fighters. The game is turn 
>>>> based and includes two modes: quick mode for simple shoot and kill play 
>>>> (roughly 20-40 minutes of game play), and normal mode which is more 
>>>> detailed (roughly 60-90 minutes of game play).  The normal mode involves 
>>>> not only monitoring energy levels, but requires the player to watch system 
>>>> damage to avoid negative consequences (i.e. if your engines are damaged, 
>>>> you are less likely to gain initiative on your enemy).  The game is 
>>>> completely self-voicing and its menu-driven nature means that very few 
>>>> keyboarding skills are needed to play effectively.  So far beta testers 
>>>> have been very favorable.  We plan to release more games set in the same 
>>>> universe. Information about the company and the universe can be found at 
>>>> www.valiantgalaxy.com.
>>>> 
>>>> Our main coder is Aaron Speares AKA Valiant8086 who has prepared the 
>>>> Monkey Term client for Alter_aeon.  Aaron has also created the speak 
>>>> dropbox application which is available at his web site
>>>> http://valiant8086.com
>>>> 
>>>> The game uses the BGT language from Blastbay Studios and uses Aaron's 
>>>> voice-over script for giving BGT the capability of using a human voice to 
>>>> self-voicethe games.  To avoid confusion, the Interceptor game is a game 
>>>> for Microsoft Windows.  The reference above is to a script used to allow 
>>>> BGT to speak its output without the use of a SAPI or other screen reader.
>>>> 
>>>> If there are any questions that are not answered by the web site, feel 
>>>> free to ask here, or email v...@valiantgalaxy.com.
>>>> 
>>>> Thanks for your time and interest,
>>>> 
>>>> Jeremy Brown
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
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>>> 
>>> 
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