I'll certainly download it. I certainly would have purchased a pro unlimited license had funds been available. Despite my recent laxity about really sitting down and learning the BGT language, mostly due to stuff going on in my own life, I still ahve an interest in developing. Does this mean we're stil able to sell titles should we wish to do so? Some of the ideas I've had would certainly have to be commercial given the amount of time and effort that would likely go into them.


Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -----Original Message----- From: Philip Bennefall
Sent: Saturday, May 31, 2014 3:02 PM
To: gamers@audyssey.org
Subject: [Audyssey] BGT Important Update

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In
fact, it has become more popular than I could ever have imagined when I
first started developing it back in 2009. So in terms of adoption and
community, it has been a definite success. However, financially the
picture is a little different. I knew when I first envisioned it that it
would not sell very much, seeing as how it is targeting a small subset
of the blind community which in itself is not that large to begin with.
However, over the years it has become apparent just how small the
potential market is. I have concluded that I can no longer justify
working on it to the extent that I did in the beginning, and on top of
that I am involved in a lot of other projects which take up the absolute
majority of my time.

For the last few months I have been debating back and forth with myself
what the right course of action would be. One option is to simply make
it abandonware and forget about it, but I do not like that alternative.
Another option would be to continue selling it and releasing updates in
the little free time that I am able to dedicate to it, but that seems
unfair to the users who have paid for a product that they expect updates
and prompt support for. I dismissed that. The final option that I have
actually chosen to go for, is to make the product free but not abandon
it. I will continue to maintain it, adding new features as time permits
and fixing any bugs that spring up as soon as I can. I will keep the
forum online, and I will continue to accept sponsorships from those who
want to see a new feature in the engine and are willing to pay a little
something for it to happen.

Simply put, a fully functional version of the engine can now be
downloaded free of charge from www.blastbay.com. Be sure to uninstall
any prior version that you may have on your system before installing
this new one, as it contains some minor incompatibilities.

I will continue to maintain the product as I mentioned previously, but
please understand that any emails you send to me with questions about
how to write this or that piece of code will probably go unanswered. The
right place to ask such questions is the Blastbay forum. I do visit the
forum fairly frequently and will continue to respond to queries whenever
I am able, but please do not get upset if you don't hear back from me
quickly.

With all this said, I would like to thank everyone who has used and/or
supported BGT over the years. It has been a labor of love for me and I
hope that you will all find the unlocked features in the new freeware
version useful. Continue to make fun games with it and send me a copy of
your next blockbuster if you feel thus inclined.

Thank you!

Kind regards,

Philip Bennefall

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