I'm only the most basic kind of hobbyist programmer right now. I have the logic, but I don't fully understand the creation tools. However, I have started and stopped enough projects to understand what Tom is saying about motivation. Jeremy/Aprone faced the same difficulty with Swamp. However, I also understand something else. A team keeps people motivated by offering support, encouragement, and the occasional kick in the butt. A team of people is generally listed in the credits for every indie game out there and every mainstream game. Our developers seem to occasionally work on teams, but the majority, the ones as part of this topic, the vast majority, work alone. alone, there is just that one person doing everything. Not only is the project their baby alone, their precious work, it is their responsibility if they lose motivation. If they get burnt out, then a lot of people get disappointed. The fact of the matter is that there's a long history of piracy in our community to overcome. There are three choices: make a game with stringent product protection, something that requires a by-Skype or by-phone activation, keep going with medium protection and hope people will not pirate it too much, or go with low product protection but make the kind of smash-hit game that makes people want to pay, the kind of game that people can really get righteous about. I think options 1 and 3 are good. However option 3 has the advantage of guaranteeing us something fantastic. No matter the option, anything done works better with a team. Yes, a team means conflict, disagreement, but it also means something truly memorable. It means that we can have something truly amazing.
On 12/18/14, Jacob Kruger <ja...@blindza.co.za> wrote: > Thomas, will do. > > Main things are to rework actual interaction, interface, some of the sort of > > strategy logic, and to add things like sound effects etc. > > Actually quite amusing thinking of how it all seemed to me at the time when > > while OOP was pretty much standard from my side, implementing it properly in > > python was another thing...<smile> > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > ...Roger Wilco wants to welcome you, to the space janitor's closet... > > ----- Original Message ----- > From: "Thomas Ward" <thomasward1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Thursday, December 18, 2014 12:32 AM > Subject: Re: [Audyssey] About pc games > > >> Hi Jacob, >> >> Definitely keep us posted on that project. I remember when you >> released the original version of your simple RPG engine, and it was a >> cool program if a bit simplistic for a first realize. I'll be looking >> forward to any updates you may have in the future regarding that >> particular project. >> >> Cheers! >> >> >> On 12/17/14, Jacob Kruger <ja...@blindza.co.za> wrote: >>> Thomas/Dark, >>> >>> One of my holiday time plans this year is to rework my mapData, simple >>> role-playing engine, which I slapped together using python, since while >>> I >>> originally used it as one of my forms of self-introduction to python >>> quite a >>> >>> while ago, I have moved a lot farther on - I am nowadays actually working >>> >>> on >>> >>> an almost fully professional basis as a python programmer - among a >>> couple >>> of other platforms/languages. >>> >>> Stay well >>> >>> Jacob Kruger >>> Blind Biker >>> Skype: BlindZA >>> ...Roger Wilco wants to welcome you, to the space janitor's closet... >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.