Hello Thomas!

yes, all of your points are valid and I agree completely with them,
however, we must find a way to evolve because, if you see the present
level of audio games, then you will find that they are equelant to
those of sega or Nintendo systems 10  or 15 years ago.

as an audio gamer my self, I want more games which have better audio
and have a large setting of missions and story etc.

I know that our lovely developers are sweating blood while making all
of the present games but , you know, when I hear the quality and story
of normal games like assassin creed, hitman, age of empire, empire
earth, call of duty , mass effect, strong hold crusader, grand theft
auto, EA sports, EA games SIMS. and many many more, then I feel very
much left out.

again I know that we are too much scattered all over the globe to sit
together and develop games but, I want somebody to come forward and
start leading this campaign.

I myself am not a proper programmer or I would have taken this initial step.


at the end I'd like to plead that "guys! please , please think about
it, and try to find a way to do it." that's all we ask.


salute  to all of the programmers and developers.


cheers.

On 6/9/15, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi Mohsin,
>
> I don't thin kit is so much people aren't willing to accept the
> suggestion so much as there are some really big issues that need to be
> addressed.
>
> To start with we could discuss the issue of programming languages and
> tools. As you know many audio game developers have been going solo for
> so long that they have developed very specific interests when it comes
> to languages and tools. That is a big problem because in order to work
> together they are going to have to agree on the same language, tools,
> and similar coding conventions else there is going to be a serious
> conflict of interest from the get go.
>
> Then, if we are going to expand in to the sighted market we are going
> to need some people who are decent graphics artists. People who know
> how to do decent graphics design and someone to instruct audio game
> developers about the art of graphics animation. Not impossible, but
> needs to be considered before breaking into the mainstream market with
> sighted players.
>
> I don't disagree with you that our audio games should evolve the
> question is how to do it. There are real technical and other issues
> that need to be addressed before that can and will happen.
>
> Cheers!
>
>
> On 6/9/15, Mohsin Ali <sma...@gmail.com> wrote:
>> Hello Dakotah Rickard!
>>
>> I also raised the same point couple months back but people however,are
>> it seems, not ready to accept the suggestion, although some of the
>> audio games developer companies are doing some projects together e.g.
>> "psycho strike" etc. however, we need more and bigger companies to
>> emerge in order to produce better and market competing games, which
>> are not only for blind exclusively  but, sighted people could also
>> play them. why limit ourselves, why not explore  the new boundries?
>> why not push the existing boundries?
>>
>>
>> the game industry is evolving, so I think that our audio games should
>> also evolve.
>>
>>
>> cheers.
>
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