Hi Mohsin , Honestly most of our games seem more on par with mainstream games from 20 years ago rather than 10 to 15 years ago. I'd say comparing our games to Sega, Nintendo, or any other games from 10 to 15 years ago is pretty conservative as I happen to own a number of console games from 2000 to 2005 and a lot of them are far superior to any audio game I know of in terms of audio, graphics, game play, etc. So the question at hand is what to do about it.
It is all well and good to plead for better and more advanced audio games. It is even alright to encourage our developers to build better and more complex games. However, until certain issues have practical solutions the audio games industry isn't going anywhere. First, is finances. Our audio game developers are not multi-million dollar companies with lots of money to pay out on royalties for sounds, music, and top notch acting. So one way you can accomplish your goal of better audio games is by helping us find ways to finance our game development. People have tried kickstarter and crowd funding with mixed success. Others have tried taking preorders and not managed to raise the funds they really needed. There are ways of razing money but so far none of the usual ways were too successful at sponsoring an audio game for such a limited market as ours. Second, time it takes to develop a very complex game. Now, obviously if more advanced game engines like Unity were accessible that would drastically cut down the time and effort it takes to create an audio game, but the fact of the matter is such an engine does not exist for audio game developers. Most have to put blood sweat and tears into a creation even with a tool like BGT making it a long and drawn out process to put together a simple side-scroller like Q9 let alone something as complex as Call of Duty, Assassin Creed, or Mass Effect. Until we have a method and means of creating bigger and complex games without taking years to create a game I don't see anyone really doing so. Its not that they don't want to, but that the method and means just isn't there. The problem comes back to time management. If we have a five year period is it better for a developer to spend that entire five year period developing one massively complex game or perhaps writing five smaller arcade games. Those desiring a bigger more complex game would ask that he or she spend the time on a bigger and better game, but it might be more beneficial for the community as a whole to have five smaller and less complex games. Then, there is the issue of the money. If a developer is a commercial developer he or she will make more money off five or six smaller games than he or she will ever make off of one big complex game. The financial returns on an Assassin Creed or Call of Duty just isn't there because there aren't enough blind gamers out there to support such a game financially. In summary what I am hearing from threads like this is a lot of "I wants." How about some solid and constructive ideas to resolve the difficulties of developing such a game and we will see if it is possible. Cheers! On 6/12/15, Mohsin Ali <sma...@gmail.com> wrote: > Hello Thomas! > > yes, all of your points are valid and I agree completely with them, > however, we must find a way to evolve because, if you see the present > level of audio games, then you will find that they are equelant to > those of sega or Nintendo systems 10 or 15 years ago. > > as an audio gamer my self, I want more games which have better audio > and have a large setting of missions and story etc. > > I know that our lovely developers are sweating blood while making all > of the present games but , you know, when I hear the quality and story > of normal games like assassin creed, hitman, age of empire, empire > earth, call of duty , mass effect, strong hold crusader, grand theft > auto, EA sports, EA games SIMS. and many many more, then I feel very > much left out. > > again I know that we are too much scattered all over the globe to sit > together and develop games but, I want somebody to come forward and > start leading this campaign. > > I myself am not a proper programmer or I would have taken this initial > step. > > > at the end I'd like to plead that "guys! please , please think about > it, and try to find a way to do it." that's all we ask. > > > salute to all of the programmers and developers. > > > cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.