Hi John.

While those are good suggestions, at the same time I will correct the point that "mainstream" in the sense most people mean is a much different beast. A mainstream title would have a budget in the hundreds of thousands and have perhaps a staff of a couple of hundred working flat out for weeks on end, designers, graphic artists, coders by the score, managers etc, indeed the voice actors and such are usually the last to be employed.

This is why the gap is unrealistic. Yes, some of the mainstream games pproduced now have some very unique mechanics (although there are those who argued that like big hollywood films they're now all special effects).

This isn't to say some sort of unified project wouldn't be a bad idea assuming that A, you could get several individual coders to agree on a set of programming language tools and conventions, only that even if you raised ten thousand dollars for the project that would still be a drop in the ocean.

Beware the grue!

Dark.

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