Some people do not read or pay attention to their Emails, do they?
----- Original Message ----- 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 08, 2007 1:05 PM
Subject: Re: [Audyssey] bomb blaster then?


>i told you, development has only just started.
>
> regards,
>
> damien
>
>
>
>
> ----- Original Message ----- 
> From: "william lomas" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, April 08, 2007 6:07 PM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
>> dude
>>
>> when's this thing gonna enter beta, or maybe a sound trailer could be
>> put  up, lol. sounds intreagin mate
>> will
>>
>> On 8 Apr 2007, at 18:47, damien c. sadler - head of x-sight
>> interactive wrote:
>>
>>> i'm always looking for suggestions, and if there are anything you
>>> want in
>>> this game then just tell me. at the moment, it is rooms and
>>> buildings, each
>>> filled with stacks of bombs, machines, alarms, guards, and special
>>> items.
>>> you can use any special item on anything, meaning that weapons are
>>> picked up
>>> are regarded as special items. the only items that are not considered
>>> special items are those you already come equipped with, which are
>>> an item
>>> detector, and obviously, your body. your body can be used for
>>> normal real
>>> life purposes, such as walking, fighting and opening doors. most
>>> special and
>>> standard items will have hotkeys so you will rarely even need to go
>>> into
>>> your inventory.
>>> the object is to disarm bombs, deactivate the machines that run
>>> them, fight
>>> the guards who watch over some of them, run from or destroy alarms
>>> that will
>>> alert the guards if you stay around them while they're shrieking or
>>> ringing
>>> at you, open, close, lock, unlock, or if you're getting so frustrated
>>> because you can't find a key, smash up doors, and deal with
>>> timewasters such
>>> as mobile phone calls, radio communication, giving explanations to the
>>> owners or workers if there are any in a specific building, buying
>>> items from
>>> the store, and having to do various other normal day-to-day things,
>>> but
>>> making certain to be quick about them, as some of these bombs could
>>> go off
>>> at any time.
>>> as one bomb goes off you will lose some of your points, the more
>>> money you
>>> end with the more points you get, the more health also, the quicker
>>> time you
>>> did it, the more buildings remain unharmed, score depends on those
>>> sorts of
>>> factors.
>>> it is my plans to run contests through this game, and build a
>>> contest-checking system and giving you the option of entering
>>> contests,
>>> where you can play in various strategies, like fastest person to get
>>> through, person with more money, sound contests, person with lowest
>>> score,
>>> highest cheater, things like that.
>>>
>>> if there are any suggestions about what further developments (fun,
>>> challenging, interesting) i could put on it, do let me know. and
>>> yes, i do
>>> plan to have the popular cheats and easter eggs in there too.
>>>
>>> regards,
>>>
>>> damien
>>>
>>>
>>> ----- Original Message -----
>>> From: "Dark" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, April 08, 2007 5:26 PM
>>> Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>> Well, it was more a question rather than a suggestion.
>>>>
>>>> Obviously bomb blaster will be a very different game from Monti,
>>>> with a
>>>> completely different atmosphere and emphasis, however I was only
>>>> thinking
>>>> of
>>>> some fairly generic game mechanics and behaviours,  which exist in
>>>> many
>>>> main
>>>> stream 2D platform games, ----- but thus far Monti is the ony one to
>>>> impliment them in audio that I know about, which Imho is a shame.
>>>>
>>>> However as I said, I'd love to see more complex audio 2D platform
>>>> games,
>>>> with multiple levels, ladders etc, like audio Donkey Kong or Audio
>>>> original
>>>> Mega man for example
>>>>
>>>> Of course though, it's your game, and you might have other (and most
>>>> probably better), thoughts about where it might go, ---- as I
>>>> said, it was
>>>> more a question than anything else.
>>>>
>>>> Beware the Grue!
>>>>
>>>> Dark.
>>>>
>>>>
>>>> ----- Original Message -----
>>>> From: "damien c. sadler - head of x-sight interactive"
>>>> <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Sunday, April 08, 2007 5:02 PM
>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> i could make it if you want, but for obvious reasons i can't make
>>>>> it too
>>>>> much like monty.
>>>>>
>>>>> regards,
>>>>>
>>>>> damien
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ----- Original Message -----
>>>>> From: "Dark" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>> Sent: Sunday, April 08, 2007 4:27 PM
>>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>>
>>>>>
>>>>>> Well cool!
>>>>>>
>>>>>> I'd certainly like to see more multi-level 2D games, and as you
>>>>>> mentioned
>>>>>> earlier that Bomb blaster has doors and multiple floors to the
>>>>>> buildings,
>>>>>> I'd guess it is one. Does it have platform jumping and or
>>>>>> ladders like
>>>>>> Monti?
>>>>>>
>>>>>> Beware the grue!
>>>>>>
>>>>>> Dark.
>>>>>>
>>>>>> -----
>>>>>>
>>>>>>
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>>>>>
>>>>>
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>>>>
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