I don't mind really. At 06:07 a.m. 9/04/2007, you wrote: >ok, it depends if you want to wait longer for the game. if you do, then of >course, i will make a map editor. this may also bring the price up slightly. >not drastically, but a little. > >regards, > >damien > > >regards, > >damien > > > > >----- Original Message ----- >From: "Dark" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Sunday, April 08, 2007 6:25 PM >Subject: Re: [Audyssey] bomb blaster then? > > >> Deffinately sounds fun. >> >> I would guess from your description that each building has it's own >> layout, >> rather than things being generated randomly. >> >> If that is the case, I've been thinking for a long time that a map editer >> for an audio game would be cool, to allow people to create their own >> levels. >> >> thus far the only game I know that has one is Dyna man, and while that is >> fun to play around with, personally I don't find the amount of game >> elements >> in Dyna man really enough to create a lot of variety when playing with the >> different maps. >> >> but for a game with lots of elements like Bomb blaster, a map editer would >> deffinately be good I think and could lead to some really interesting and >> challenging levels. >> though i do understand that doing this sort of thing might be time >> consuming >> as far as programming goes. >> >> well there's a suggestion anyway. >> >> Beware the Grue! >> >> Dark. >> ----- Original Message ----- >> From: "damien c. sadler - head of x-sight interactive" >> <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Sunday, April 08, 2007 5:47 PM >> Subject: Re: [Audyssey] bomb blaster then? >> >> >>> i'm always looking for suggestions, and if there are anything you want in >>> this game then just tell me. at the moment, it is rooms and buildings, >>> each >>> filled with stacks of bombs, machines, alarms, guards, and special items. >>> you can use any special item on anything, meaning that weapons are picked >>> up >>> are regarded as special items. the only items that are not considered >>> special items are those you already come equipped with, which are an item >>> detector, and obviously, your body. your body can be used for normal real >>> life purposes, such as walking, fighting and opening doors. most special >>> and >>> standard items will have hotkeys so you will rarely even need to go into >>> your inventory. >>> the object is to disarm bombs, deactivate the machines that run them, >>> fight >>> the guards who watch over some of them, run from or destroy alarms that >>> will >>> alert the guards if you stay around them while they're shrieking or >>> ringing >>> at you, open, close, lock, unlock, or if you're getting so frustrated >>> because you can't find a key, smash up doors, and deal with timewasters >>> such >>> as mobile phone calls, radio communication, giving explanations to the >>> owners or workers if there are any in a specific building, buying items >>> from >>> the store, and having to do various other normal day-to-day things, but >>> making certain to be quick about them, as some of these bombs could go >>> off >>> at any time. >>> as one bomb goes off you will lose some of your points, the more money >>> you >>> end with the more points you get, the more health also, the quicker time >>> you >>> did it, the more buildings remain unharmed, score depends on those sorts >>> of >>> factors. >>> it is my plans to run contests through this game, and build a >>> contest-checking system and giving you the option of entering contests, >>> where you can play in various strategies, like fastest person to get >>> through, person with more money, sound contests, person with lowest >>> score, >>> highest cheater, things like that. >>> >>> if there are any suggestions about what further developments (fun, >>> challenging, interesting) i could put on it, do let me know. and yes, i >>> do >>> plan to have the popular cheats and easter eggs in there too. >>> >>> regards, >>> >>> damien >>> >>> >>> ----- Original Message ----- >>> From: "Dark" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <gamers@audyssey.org> >>> Sent: Sunday, April 08, 2007 5:26 PM >>> Subject: Re: [Audyssey] bomb blaster then? >>> >>> >>>> Well, it was more a question rather than a suggestion. >>>> >>>> Obviously bomb blaster will be a very different game from Monti, with a >>>> completely different atmosphere and emphasis, however I was only >>>> thinking >>>> of >>>> some fairly generic game mechanics and behaviours, which exist in many >>>> main >>>> stream 2D platform games, ----- but thus far Monti is the ony one to >>>> impliment them in audio that I know about, which Imho is a shame. >>>> >>>> However as I said, I'd love to see more complex audio 2D platform games, >>>> with multiple levels, ladders etc, like audio Donkey Kong or Audio >>>> original >>>> Mega man for example >>>> >>>> Of course though, it's your game, and you might have other (and most >>>> probably better), thoughts about where it might go, ---- as I said, it >>>> was >>>> more a question than anything else. >>>> >>>> Beware the Grue! >>>> >>>> Dark. >>>> >>>> >>>> ----- Original Message ----- >>>> From: "damien c. sadler - head of x-sight interactive" >>>> <[EMAIL PROTECTED]> >>>> To: "Gamers Discussion list" <gamers@audyssey.org> >>>> Sent: Sunday, April 08, 2007 5:02 PM >>>> Subject: Re: [Audyssey] bomb blaster then? >>>> >>>> >>>>>i could make it if you want, but for obvious reasons i can't make it too >>>>> much like monty. >>>>> >>>>> regards, >>>>> >>>>> damien >>>>> >>>>> >>>>> >>>>> >>>>> ----- Original Message ----- >>>>> From: "Dark" <[EMAIL PROTECTED]> >>>>> To: "Gamers Discussion list" <gamers@audyssey.org> >>>>> Sent: Sunday, April 08, 2007 4:27 PM >>>>> Subject: Re: [Audyssey] bomb blaster then? >>>>> >>>>> >>>>>> Well cool! >>>>>> >>>>>> I'd certainly like to see more multi-level 2D games, and as you >>>>>> mentioned >>>>>> earlier that Bomb blaster has doors and multiple floors to the >>>>>> buildings, >>>>>> I'd guess it is one. Does it have platform jumping and or ladders like >>>>>> Monti? >>>>>> >>>>>> Beware the grue! >>>>>> >>>>>> Dark. >>>>>> >>>>>> ----- >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Gamers mailing list .. Gamers@audyssey.org >>>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>>>> visit >>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>>>> any subscription changes via the web. >>>>> >>>>> >>>>> _______________________________________________ >>>>> Gamers mailing list .. Gamers@audyssey.org >>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>>> visit >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>>> any subscription changes via the web. >>>> >>>> >>>> _______________________________________________ >>>> Gamers mailing list .. Gamers@audyssey.org >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>> visit >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>> any subscription changes via the web. >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
_______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.