nukes. i want nukes, and bio weapons of some sort.
At 06:21 a.m. 9/04/2007, you wrote:
>you do get clubs, whips, sticks, hammers, guns, knives, swords, bombs, 
>grenades, missiles, certain types of gun, and i've just been told to put 
>stairs in there, to give the ability to fight guards towards stairs and, ca 
>plonkity crashity crash bash smash crunch! down! he! goes! heheheheheh so 
>watch out guards!
>but obviously you as the player have to watch out for them too. just like in 
>real life, if you walk up or down them too fast you have a danger of falling 
>down.
>
>regards,
>
>damien
>
>
>
>
>----- Original Message ----- 
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Sunday, April 08, 2007 7:10 PM
>Subject: Re: [Audyssey] bomb blaster then?
>
>
>> Hmm, suggestions.
>> missions, will we have a storyline.
>> Could be cool to have a military sim.
>> Hmm, what about disarming bombs, and picking them up, using them as 
>> grenades or something, blowing up stuff.
>> What about having a baseball bat in the game, big, heavy metal club.
>> smaaaaash.
>> At 04:47 a.m. 9/04/2007, you wrote:
>>>i'm always looking for suggestions, and if there are anything you want in
>>>this game then just tell me. at the moment, it is rooms and buildings, 
>>>each
>>>filled with stacks of bombs, machines, alarms, guards, and special items.
>>>you can use any special item on anything, meaning that weapons are picked 
>>>up
>>>are regarded as special items. the only items that are not considered
>>>special items are those you already come equipped with, which are an item
>>>detector, and obviously, your body. your body can be used for normal real
>>>life purposes, such as walking, fighting and opening doors. most special 
>>>and
>>>standard items will have hotkeys so you will rarely even need to go into
>>>your inventory.
>>>the object is to disarm bombs, deactivate the machines that run them, 
>>>fight
>>>the guards who watch over some of them, run from or destroy alarms that 
>>>will
>>>alert the guards if you stay around them while they're shrieking or 
>>>ringing
>>>at you, open, close, lock, unlock, or if you're getting so frustrated
>>>because you can't find a key, smash up doors, and deal with timewasters 
>>>such
>>>as mobile phone calls, radio communication, giving explanations to the
>>>owners or workers if there are any in a specific building, buying items 
>>>from
>>>the store, and having to do various other normal day-to-day things, but
>>>making certain to be quick about them, as some of these bombs could go off
>>>at any time.
>>>as one bomb goes off you will lose some of your points, the more money you
>>>end with the more points you get, the more health also, the quicker time 
>>>you
>>>did it, the more buildings remain unharmed, score depends on those sorts 
>>>of
>>>factors.
>>>it is my plans to run contests through this game, and build a
>>>contest-checking system and giving you the option of entering contests,
>>>where you can play in various strategies, like fastest person to get
>>>through, person with more money, sound contests, person with lowest score,
>>>highest cheater, things like that.
>>>
>>>if there are any suggestions about what further developments (fun,
>>>challenging, interesting) i could put on it, do let me know. and yes, i do
>>>plan to have the popular cheats and easter eggs in there too.
>>>
>>>regards,
>>>
>>>damien
>>>
>>>
>>>----- Original Message ----- 
>>>From: "Dark" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>Sent: Sunday, April 08, 2007 5:26 PM
>>>Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>> Well, it was more a question rather than a suggestion.
>>>>
>>>> Obviously bomb blaster will be a very different game from Monti, with a
>>>> completely different atmosphere and emphasis, however I was only 
>>>> thinking
>>>> of
>>>> some fairly generic game mechanics and behaviours,  which exist in many
>>>> main
>>>> stream 2D platform games, ----- but thus far Monti is the ony one to
>>>> impliment them in audio that I know about, which Imho is a shame.
>>>>
>>>> However as I said, I'd love to see more complex audio 2D platform games,
>>>> with multiple levels, ladders etc, like audio Donkey Kong or Audio
>>>> original
>>>> Mega man for example
>>>>
>>>> Of course though, it's your game, and you might have other (and most
>>>> probably better), thoughts about where it might go, ---- as I said, it 
>>>> was
>>>> more a question than anything else.
>>>>
>>>> Beware the Grue!
>>>>
>>>> Dark.
>>>>
>>>>
>>>> ----- Original Message ----- 
>>>> From: "damien c. sadler - head of x-sight interactive"
>>>> <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Sunday, April 08, 2007 5:02 PM
>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>>i could make it if you want, but for obvious reasons i can't make it too
>>>>> much like monty.
>>>>>
>>>>> regards,
>>>>>
>>>>> damien
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "Dark" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>> Sent: Sunday, April 08, 2007 4:27 PM
>>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>>
>>>>>
>>>>>> Well cool!
>>>>>>
>>>>>> I'd certainly like to see more multi-level 2D games, and as you
>>>>>> mentioned
>>>>>> earlier that Bomb blaster has doors and multiple floors to the
>>>>>> buildings,
>>>>>> I'd guess it is one. Does it have platform jumping and or ladders like
>>>>>> Monti?
>>>>>>
>>>>>> Beware the grue!
>>>>>>
>>>>>> Dark.
>>>>>>
>>>>>> -----
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>
>>>>>
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