Go for what works on most machines with the least amount of installation, as 
long as it is reliable and will be reliable in the future, as long as good 
game performance is achieved.
--
God loves everyone, but probably prefers "fruits of the spirit" over 
"religious nuts!"

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Thursday, July 12, 2007 2:59 PM
Subject: [Audyssey] Possible changes in USA Games Development.


> Hi all,
> I am throwing this out here for public discussion. Since this effects
> all of you as well as me I think this needs public discussion.
> As you know I have written two games that requires the Microsoft .Net
> Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
> I've had nothing but headaches and trouble getting those technologies
> working on end user systems. In most cases the game runs, but now and
> then there is a system or more that can't simply be fixed, and the games
> won't run reliably. I think allot of this boils down to using new
> non-standard Microsoft technologies, and these new technologies are not
> reliable for mass distribution. At least, not until all of this is
> packaged as a core part of Windows. They are a part of Vista, but those
> versions are not completely compatible with the versions I am using so
> that means the older ones needs installed nullifying the fact they are
> there in Vista already.
> My current thought is after Montezuma's Revenge is released I should
> rewrite the USA Games engine in C++. The reason is I can use core MS
> Windows technologies such as the standard Win32 API, and even support
> DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
> DirectX upgrading to the latest DirectX won't be as necessary as it is
> now. The major advantage here will be improved performance, greater
> security, and games should in theory just install and run without having
> to install a bunch of other things before hand.
> Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
> point, but if we decide to go with say C++ I could write a new engine,
> and convert USA Raceway to C++. Therefor, when Raceway is released we
> won't have to hastle with figuring out which version of the .Net
> framework is installed, if the DirectX managed components are installed,
> if they are up to date, and so on. What does everyone think?
>
>
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