Hi Tom;
You bring up a good point; the .net platform can be a pain every now and
then. Just a few questions;
1. How much longer would it take you to program a game in C++ rather then
C#?
2. Witch language do you feel the most comfortable in? I know you can
program in both (wish I could; C++ and the Win32 API gave me nightmares) but
witch one do you like more?
3. How long would switching languages delay USA Raceway?

Thanks for answering any/all of these questions!

Sean 
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, July 12, 2007 3:59 PM
To: gamers@audyssey.org
Subject: [Audyssey] Possible changes in USA Games Development.

Hi all,
I am throwing this out here for public discussion. Since this effects 
all of you as well as me I think this needs public discussion.
As you know I have written two games that requires the Microsoft .Net 
Framework and DirectX 9.0C using C#.Net. Well, since choosing this path 
I've had nothing but headaches and trouble getting those technologies 
working on end user systems. In most cases the game runs, but now and 
then there is a system or more that can't simply be fixed, and the games 
won't run reliably. I think allot of this boils down to using new 
non-standard Microsoft technologies, and these new technologies are not 
reliable for mass distribution. At least, not until all of this is 
packaged as a core part of Windows. They are a part of Vista, but those 
versions are not completely compatible with the versions I am using so 
that means the older ones needs installed nullifying the fact they are 
there in Vista already.
My current thought is after Montezuma's Revenge is released I should 
rewrite the USA Games engine in C++. The reason is I can use core MS 
Windows technologies such as the standard Win32 API, and even support 
DirectX 8 or 9 with no problems. Since I won't require the .Net libs for 
DirectX upgrading to the latest DirectX won't be as necessary as it is 
now. The major advantage here will be improved performance, greater 
security, and games should in theory just install and run without having 
to install a bunch of other things before hand.
Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this 
point, but if we decide to go with say C++ I could write a new engine, 
and convert USA Raceway to C++. Therefor, when Raceway is released we 
won't have to hastle with figuring out which version of the .Net 
framework is installed, if the DirectX managed components are installed, 
if they are up to date, and so on. What does everyone think?


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