I think this sounds good. I would like to be sure that these games written 
in c++ will work under Vista? Wood the fact that it uses directX 10 play 
into this at all?
Thanks for letting us know.


Casey


----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Thursday, July 12, 2007 3:59 PM
Subject: [Audyssey] Possible changes in USA Games Development.


Hi all,
I am throwing this out here for public discussion. Since this effects
all of you as well as me I think this needs public discussion.
As you know I have written two games that requires the Microsoft .Net
Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
I've had nothing but headaches and trouble getting those technologies
working on end user systems. In most cases the game runs, but now and
then there is a system or more that can't simply be fixed, and the games
won't run reliably. I think allot of this boils down to using new
non-standard Microsoft technologies, and these new technologies are not
reliable for mass distribution. At least, not until all of this is
packaged as a core part of Windows. They are a part of Vista, but those
versions are not completely compatible with the versions I am using so
that means the older ones needs installed nullifying the fact they are
there in Vista already.
My current thought is after Montezuma's Revenge is released I should
rewrite the USA Games engine in C++. The reason is I can use core MS
Windows technologies such as the standard Win32 API, and even support
DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
DirectX upgrading to the latest DirectX won't be as necessary as it is
now. The major advantage here will be improved performance, greater
security, and games should in theory just install and run without having
to install a bunch of other things before hand.
Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
point, but if we decide to go with say C++ I could write a new engine,
and convert USA Raceway to C++. Therefor, when Raceway is released we
won't have to hastle with figuring out which version of the .Net
framework is installed, if the DirectX managed components are installed,
if they are up to date, and so on. What does everyone think?


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