Dude. Halo for the blind would be amazing. I was listening to my brother 
play Halo III, if we could only get something like that. Or something like 
Gears of War. That would make my year.
----- Original Message ----- 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, November 02, 2007 3:32 PM
Subject: Re: [Audyssey] James North?


> Was hoping for a blind version of haylo, with equal quality sounds. Do you
> know how priceless that image is? oh gosh... haylo playable for the blind,
> with multiplayer.
> ----- Original Message ----- 
> From: "Shadow Dragon" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, November 02, 2007 3:23 PM
> Subject: Re: [Audyssey] James North?
>
>
>> I'm with ya. I'm not defending James, but I'm not really against him
>> either.
>> I'm still keeping a little faith that max shrapnel might come out, but I
>> dunno, its hard to say. Nothing could ever top the concept of that game,
>> ever.
>> ----- Original Message ----- 
>> From: <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, November 02, 2007 2:58 PM
>> Subject: Re: [Audyssey] James North?
>>
>>
>>> While I was still in touch with him he did mention it... he sounded
>>> pretty
>>> beaten up by everything the community was throwing at him. I remember
>>> hearing about the prospect of Max Shrapnel. That was a priceless gem I
>>> knew
>>> was going to be good once he finished with it. But before he could...
>>> everybody forced him out of the job. I won't deny it, I've been pretty
>>> fed
>>> up with most of the attitudes I saw when he was still around. Call me
>>> selfish, but I wanted to see all those games! I didn't care how long it
>>> took
>>> him, as long as we got to see them...
>>> ----- Original Message ----- 
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Friday, November 02, 2007 2:50 PM
>>> Subject: Re: [Audyssey] James North?
>>>
>>>
>>>> Hi Lisa,
>>>> In the final days of Alchemy James mentioned to me that he was giving
>>>> up, because he was tired of the pressure of dealing with the comunity.
>>>> His problem was that he took preorders and the comunity wanted 
>>>> immediate
>>>> results, a reasonable time frame for release on the games, and he was
>>>> busy dealing with his family issues etc. He had allot going on in his
>>>> private life that he refused to tell the comunity, and so they hounded
>>>> him day and night until he just quit.
>>>> I have the proof on cd he was really working on the games, but he was
>>>> months behind on anything that looked like a final release for Raceway
>>>> or Montezuma's Revenge. He clamed he was unable to work on the games do
>>>> to work, family issues, etc and so he was both unable and unwilling to
>>>> work on the games in the time frame most gamers wanted him to.
>>>> If he would have been more forth coming about his personal issues, not
>>>> taken preorders, a few other bad mistakes I think the comunity would
>>>> have left him alone or slackened off while he worked on the games on 
>>>> his
>>>> own terms and time available.
>>>>
>>>>
>>>>
>>>> Lisa hayes wrote:
>>>>> Quite frankly your attitude contributed to his attitude, you guys, or 
>>>>> a
>>>>> majority of same treated jams like scum, have a think on your own
>>>>> attitudes
>>>>> before taking the iron to someone else.
>>>>> Lisa Hayes
>>>>> skype name, lisa12257
>>>>> join my chat list subscribe at [EMAIL PROTECTED]
>>>>>
>>>>
>>>>
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>>>
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>>
>>
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>
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