The saving didn't bother me as much since the games I would have created 
with it wouldn't have required saving, but the weapons issue did concern me 
somewhat.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 02, 2008 7:20 PM
Subject: Re: [Audyssey] Creating Games was X-Sight news


> Hi,
> Yeah, those were some of the major reasons why I didn't use AGM as well.
> In addition to the list of issues below I didn't like the fact there was
> no menus, no way to create weapons lists, be able to handle multiple
> weapons, couldn't save games, etc.
> Basicly, it was an all around flop. It had rreally great potential, but
> without the issues being solved and feedback and support from the
> developers it was a doomed idea.
>
>
> Bryan wrote:
>> My problem wasn't with the fact that it wasn't an instant game creator. I
>> figured it would still be a long process. My problem with the AGM was the
>> way that, after it was released, the devs pretty much ignored requests 
>> for
>> help. And there were some fairly serious sound issues that, as far as I'm
>> concerned, made any game unplayable. I mean, how many games have you 
>> played
>> where the monster continues to make its default sound after being killed? 
>> Or
>> the character gives no warning when he takes damage? Or the item you 
>> picked
>> up a few minutes ago continues to sound in its original location? It was
>> issues like this that the devs seemed to pretty much ignore. That more 
>> than
>> anything is why I gave up on AGM.
>> Time is an illusion, lunchtime doubly so.
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, March 01, 2008 8:50 PM
>> Subject: [Audyssey] Creating Games was X-Sight news
>>
>>
>>
>>> Hi Claudio,
>>> Yes, creating games for the blind is very time consuming. Even with a
>>> fully qualified engine such as the GMA Engine it will take you quite a
>>> long time to produce a game from beginning to end. AGM had potential to
>>> ease this problem, but as several others found out it was no instant
>>> click, click, click game is done thing. I must have spent over a week
>>> reading the docs before I got a grasp of how the thing worked and never
>>> did come up with anything all that interesting.
>>>
>>>
>>>
>>>
>>> Claudio wrote:
>>>
>>>> Hello Thomas!
>>>> There is an interesting point in your email.
>>>> I want also learn a programminglanguage but the pro blem is:
>>>> I com e at my home, i make my homeworks, i eat, i and then i want a bit
>>>> freetime.
>>>> And at the weekend, i also have homeworks or i talk with my friends.
>>>> The problem is that i can't spend time in programming because i have 
>>>> not
>>>> the
>>>> time!
>>>> I have so many things that i musst learn i my life, that programming is
>>>> not
>>>> the first place!
>>>> I try it also in my hollydays, but if the shool gooes 10 weeks and i 
>>>> have
>>>> again hollydays, i forgot all what i learn!
>>>> Yes, it is very dificult to make games when you don't have the time.
>>>> Regards, Claudio.
>>>>
>>>>
>>>>
>>>>
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>>
>>
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>
>
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