That would be me. While I would love to be able to program my own games, I just can't graps the math prrinciples required, and I've been trying for years. I can't even grasp most basic algebra, let alone trigonometry. Granted I do have some small understanding of geometry (that was probably the one that came easiest to me because it involves shapes that we blind folks can actually feel), but I doubt my knowledge is sufficient for me to attempt any kind of programming. I may still try to learn it in the future but given my abysmal mathematical skills it probably won't be for quite a long time. Time is an illusion, lunchtime doubly so. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Tuesday, March 11, 2008 10:19 AM Subject: Re: [Audyssey] GMA Game Engine?
> Hi Ron, > Exactly. Though, there really is a desire for non-programmers on this > list to be able to create there own games. The diference between them > and Che, David, Justin, and I is that we put the time, energy,education > into learning how to program software. Most of the others on list either > do not have the time, educational background, or apptitude to do it > themselves. > For example, recently on the game developers list Cara Quinn and I have > been showing coding examples of calculating bounded spheres and bounded > boxes to check for collision detection. While I don't feel the math is > too hard if you don't have somewhat of a background in jeometry and trig > you are going to have a rougher time of it than someone who, like me, > has taken college level math and understands the math principles > governing the formulas required to do collision detection correctly. > I'll freely admit here that college level math was no walk in the park > for me. Yes, I got A's in math, but truth be told I worked darned hard > to get that grade. The stuff didn't always click upstairs for me right > away, but once I grasped the concept then I could go to work on the > problem like a computer. Solving the math wasn't the problem. Grasping > the concepts was. > Anyway, often times the biggist issue for all new programmers is > grasping the general concepts. Most people here, I believe, don't want > to bother dealing with learning something new and slightly complicated. > They'd rather have some tool they can go click, click, click, wam, bang > new game is made. That is fine, but such tools won't come cheaply or > come with every single feature out of the box. > > Ron Schamerhorn wrote: >> Hi all >> >> I could indeed see putting out a game to test a theory or aspect of >> gameplay like Phil did, but to license the engine and only produce free >> games is rediculous! Right off the top to be in the red $2000 or >> whatever >> then considering potentially having to buy sounds and the time/effort >> would >> make no sense at all. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]