Hi, Well, two problems. One, it is difficult to determine what sounds are truly in the public domain, or which sounds have been pirated and posted everywhere over the internet. Two, even if the sound is truly in the public domain the sound quality is usually going to be very low quality. No offense but in a game market such as ours, where sound is extremely importantt, if you use low quality sounds your games are going to be thought of as low quality too. Ever notice I put time and money into USA Games sound design? The reason I am willing to spend so much for better sounds, music, etc is I simply will not play a game that sounds like a bunch of junk slapped together. I want the audio environment to be realistic, sound clear, and sound professionally done. A game with cheap, low quality, sound effects I simply won't play, or get too excited about.
jeh wrote: > What if you use all sounds from the public domain? > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]