Hi Ron, Exactly. Though, there really is a desire for non-programmers on this list to be able to create there own games. The diference between them and Che, David, Justin, and I is that we put the time, energy,education into learning how to program software. Most of the others on list either do not have the time, educational background, or apptitude to do it themselves. For example, recently on the game developers list Cara Quinn and I have been showing coding examples of calculating bounded spheres and bounded boxes to check for collision detection. While I don't feel the math is too hard if you don't have somewhat of a background in jeometry and trig you are going to have a rougher time of it than someone who, like me, has taken college level math and understands the math principles governing the formulas required to do collision detection correctly. I'll freely admit here that college level math was no walk in the park for me. Yes, I got A's in math, but truth be told I worked darned hard to get that grade. The stuff didn't always click upstairs for me right away, but once I grasped the concept then I could go to work on the problem like a computer. Solving the math wasn't the problem. Grasping the concepts was. Anyway, often times the biggist issue for all new programmers is grasping the general concepts. Most people here, I believe, don't want to bother dealing with learning something new and slightly complicated. They'd rather have some tool they can go click, click, click, wam, bang new game is made. That is fine, but such tools won't come cheaply or come with every single feature out of the box.
Ron Schamerhorn wrote: > Hi all > > I could indeed see putting out a game to test a theory or aspect of > gameplay like Phil did, but to license the engine and only produce free > games is rediculous! Right off the top to be in the red $2000 or whatever > then considering potentially having to buy sounds and the time/effort would > make no sense at all. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]