Hi Bryan, Well, math is only one part of creating games. Programming games is probably the most complicated type of program to create as it involves knowledge in several different fields of study. If you want the game to be realistic you will need to have some skills in math and physics. If your game is going to have computer generated enemies then you need to know something about artificial intelligence. If you plan to do online multiplayer games then you need to have an understanding of networking and network programming. If you are going to use TTS in your games then you need to understand something about Sapi. The list can go on and on about the various SDKs, APIs, and various techniques required to put one game together. It is by no means something that is learned quickly or easily.
Bryan wrote: > That would be me. While I would love to be able to program my own games, I > just can't graps the math prrinciples required, and I've been trying for > years. I can't even grasp most basic algebra, let alone trigonometry. > Granted I do have some small understanding of geometry (that was probably > the one that came easiest to me because it involves shapes that we blind > folks can actually feel), but I doubt my knowledge is sufficient for me to > attempt any kind of programming. I may still try to learn it in the future > but given my abysmal mathematical skills it probably won't be for quite a > long time. > Time is an illusion, lunchtime doubly so. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]