Hi.
Just like in other games, randomness can indeed be implimented in side 
scrolers. In mario rothers, for example, the very first step you take puts 
you within 4 steps of one of those, what are they called, 4 more stepps and 
jump you got him. It doesn't have to be like that though, it's doable to put 
them where ever. Thomas's side scroler is likely to have the levels the 
same, why would the building or geological aspect change, but the 
characters, things like that, will certainly be able to be in diferent 
places each time the game is played.
----- Original Message ----- 
From: "will lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 23, 2008 10:14 PM
Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2.


> but randomness can't be implemented in these games, am i right?
> so that means that once the snake is in level 2 after taking four
> steps, he'll always be there, so what's the point
>
> On 23 Mar 2008, at 23:28, Thomas Ward wrote:
>
>> Hi Bryan,
>> I couldn't agree with you more. For Will or anyone to play one or two
>> side-scrollers and say all side-scrollers are boring just only proves
>> that the person hasn't had much exposure to them. The truth is some
>> side-scrollers were very difficult and fun in the 1980's.
>> One of my favorites, Double Dragon, was pretty much your average walk
>> along beat-m-up, but it was fun. It was especially fun if you were
>> just
>> in a peed off mood. Grab a bat from one of the thugs and beat him
>> unconscious. If you were attacked by a bunch of enemies you could whip
>> them with a series of well placed punches, kicks, and jumps. It was
>> really fun when you knocked them off of platforms, bridges, or off
>> cliffs. Enemy falls to his doom. Good bye mother huncher.
>> In terms of side-scrollers like Castlevania they were unmatched in
>> replay value. The battle with Dracula was worth every cent of the
>> game.
>> The way he would die and then come back to life in another  form was
>> cool. Dracula was also tough to beat because you would hit him with a
>> weapon, he'd vanish, and reappear somewhere else ready to vamp your
>> rear
>> end. The fire balls he would hurl your way were pretty nasty.
>> The other thing I liked about the original Castlevania is there were
>> all
>> kinds of different monsters from skeletons, knights, dragons, mummies,
>> etc. Each gave their own unique combat style and baddy toughness to
>> the
>> game. I hated taking on the mummies just because they wouldn't die
>> with
>> just any weapon. You needed holy water to get rid of them. If you
>> used a
>> leather whip or a throwing dagger you were dead meat. When you were
>> attacked by 3 to 5 of the mummies at once you were toast.Although, I
>> do
>> remember there was this one area you could jump onto above the
>> mummies,
>> they couldn't climb up after you, and if you had the holy water you
>> could dump it on them, and say by by to the creeps.
>>
>>
>>
>>
>> Bryan Peterson wrote:
>>> That's not the point. The point is that you can't just play Monte
>>> and then
>>> say all side scrollers are too easy. And it's Castlevania, not Castle
>>> Whatchamacallit.
>>> Time is an illusion, lunchtime doubly so.
>>>
>>
>>
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