but randomness can't be implemented in these games, am i right?
so that means that once the snake is in level 2 after taking four  
steps, he'll always be there, so what's the point

On 23 Mar 2008, at 23:28, Thomas Ward wrote:

> Hi Bryan,
> I couldn't agree with you more. For Will or anyone to play one or two
> side-scrollers and say all side-scrollers are boring just only proves
> that the person hasn't had much exposure to them. The truth is some
> side-scrollers were very difficult and fun in the 1980's.
> One of my favorites, Double Dragon, was pretty much your average walk
> along beat-m-up, but it was fun. It was especially fun if you were  
> just
> in a peed off mood. Grab a bat from one of the thugs and beat him
> unconscious. If you were attacked by a bunch of enemies you could whip
> them with a series of well placed punches, kicks, and jumps. It was
> really fun when you knocked them off of platforms, bridges, or off
> cliffs. Enemy falls to his doom. Good bye mother huncher.
> In terms of side-scrollers like Castlevania they were unmatched in
> replay value. The battle with Dracula was worth every cent of the  
> game.
> The way he would die and then come back to life in another  form was
> cool. Dracula was also tough to beat because you would hit him with a
> weapon, he'd vanish, and reappear somewhere else ready to vamp your  
> rear
> end. The fire balls he would hurl your way were pretty nasty.
> The other thing I liked about the original Castlevania is there were  
> all
> kinds of different monsters from skeletons, knights, dragons, mummies,
> etc. Each gave their own unique combat style and baddy toughness to  
> the
> game. I hated taking on the mummies just because they wouldn't die  
> with
> just any weapon. You needed holy water to get rid of them. If you  
> used a
> leather whip or a throwing dagger you were dead meat. When you were
> attacked by 3 to 5 of the mummies at once you were toast.Although, I  
> do
> remember there was this one area you could jump onto above the  
> mummies,
> they couldn't climb up after you, and if you had the holy water you
> could dump it on them, and say by by to the creeps.
>
>
>
>
> Bryan Peterson wrote:
>> That's not the point. The point is that you can't just play Monte  
>> and then
>> say all side scrollers are too easy. And it's Castlevania, not Castle
>> Whatchamacallit.
>> Time is an illusion, lunchtime doubly so.
>>
>
>
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