Very neat. I assume we'll need all new keys for it though. Hopefully by the time it's ready I'll be more financially stable and can buy it if I have to. Time is an illusion, lunchtime doubly so. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, March 24, 2008 9:20 AM Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2.
> Hi Will, > Not true. There are all kinds of areas where randomization can be used > in side-scrollers. The reason it wasn't used in the Montezuma's Revenge > game engine is simply that Michael Feir, Charles, and a few others > wanted the game to be along the lines of the Atari classic. > Even if a snake is staticly placed in room x there are ways to make your > encounter more challenging. One the developer can make the snake mor > agressive and combat oriented. Two, the developer can use random hit > point damage and defense to make the battle more random and realistic. > Three, the developer might use a random generator to have the monster > appear or not appear in that room at all per game. > Currently, I am working on a totally new collection of monsters for the > new side-scroller. These new monsters won't be as stupid as the > Montezuma's Revenge monsters were. The Monte monsters basicly moved back > and forth and attacked if you were in range. They were basically passive > until you were in range. The new monsters will be more agressive. The > second you enter a room with monsters in it they will start attacking > you with what ever weapon they have. No single swing from a sword or > shot from your gun will kill them. It will be a battle. There are > different weapons being introduced into the game and some weapons will > be more effective than others. > > will lomas wrote: >> but randomness can't be implemented in these games, am i right? >> so that means that once the snake is in level 2 after taking four >> steps, he'll always be there, so what's the point >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]