Hi Will, Not true. There are all kinds of areas where randomization can be used in side-scrollers. The reason it wasn't used in the Montezuma's Revenge game engine is simply that Michael Feir, Charles, and a few others wanted the game to be along the lines of the Atari classic. Even if a snake is staticly placed in room x there are ways to make your encounter more challenging. One the developer can make the snake mor agressive and combat oriented. Two, the developer can use random hit point damage and defense to make the battle more random and realistic. Three, the developer might use a random generator to have the monster appear or not appear in that room at all per game. Currently, I am working on a totally new collection of monsters for the new side-scroller. These new monsters won't be as stupid as the Montezuma's Revenge monsters were. The Monte monsters basicly moved back and forth and attacked if you were in range. They were basically passive until you were in range. The new monsters will be more agressive. The second you enter a room with monsters in it they will start attacking you with what ever weapon they have. No single swing from a sword or shot from your gun will kill them. It will be a battle. There are different weapons being introduced into the game and some weapons will be more effective than others.
will lomas wrote: > but randomness can't be implemented in these games, am i right? > so that means that once the snake is in level 2 after taking four > steps, he'll always be there, so what's the point > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]