my lot let me know how much cost what and such and well they would buy stuff, I 
now do opay most of my stuff while at home so I know where you are coming from.
I however do still have all the games well most of the vip stuff now.
except stuff I don't need or like.
At 03:55 a.m. 26/07/2008, you wrote:
>Hi,
>Yeah. That's the thing with kids. Because their parents tend to get 
>everything for them they've never had the experience of paying for things. 
>I'll admit now it was the same with me. My mom bought my food, my clothes, 
>equipment, event tickets, holidays, CD's, she paid the bills, so of course 
>when I'm not living with my mother any more and it's a big blow to realise 
>that everything in life wants money, and then when I started developing 
>games myself, like most people, I realised just what went into it.
>I think most of us as youngsters do a bit of digital stealing, whether it be 
>radio broadcasts, music, software, but then it either takes us to mature 
>enough to realise that we're stealing, or to start doing the very business 
>we stole from ourselves for us to realise what we're doing is wrong.
>Regards,
>Damien.
>
>
>----- Original Message ----- 
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Friday, July 25, 2008 4:02 PM
>Subject: Re: [Audyssey] very important message to liam erven!
>
>
>> Hi,
>> Well, there are many points of view about intelectual copyrights, but
>> the fact of the matter is if you pirate software you are hurting the
>> company in question in one way or another. High quality sound effects,
>> graphics, and music can get very expensive. A game developer needs money
>> to purchase these things, and if you pirate the games then that is less
>> money to use on the next game. That isn't even considering the labor
>> costs involved in working on a game 10 to 20 hours a week.
>> Let us look at this in this way. Which would produce more income for me.
>> I could work at McDonald's for 20 hours a week and get a pay check every
>> two weeks, or I can work for 20 hours a week for an entire year with no
>> pay and have some young, upstart, pirates steel all of my work for free.
>> Now, if those very same pirates were forced to work for a year, and then
>> were expecting to be paid at the end of that year and were not paid what
>> would they say? I am pretty certain they would be screaming for some
>> heads to roll, and want their money the day before yesterday.
>> The absolute truth is a lot of pirates have no experience in business
>> and are  just kids who have not had real life experience in trying to
>> earn a living. They have some foolish notion that they deserve
>> everything served to them on a golden platter without paying for it.
>> Once they grow up a little they see everyone needs to work to make a
>> living, and steeling is steeling no matter what intelectual spin you put
>> on it.
>> I don't know how old you are, but when you say things like, "it all
>> depends on what you think work and effort should cost," shows a lack of
>> experience in business.  A business requires materials, employees, and a
>> certain percent of proffet. If you don't have enough money to buy all
>> the materials to create a product you can't make the product, if you
>> have no money for employees you have no one to produce the products, and
>> if you have no proffet you can't purchase food, pay the rent, pay the
>> phone bill, and so on. Those are facts, and not open to intelectual
>> opinions.
>>
>>
>> Parham wrote:
>>> Perhaps. And perhaps not. Everyone is working on what their produce, but 
>>> I
>>> think it all goes back to you choosing, in your mind, how much work and
>>> effort deserves being paid for. People have different opinions on that. I 
>>> do
>>> not tend to defend my friend, nore crytisize her, but am just stating 
>>> facts.
>>> I have never played Judgement Day, so I can't say. I have played Super 
>>> Liam
>>> though, the demo, at least, and it wasn't different from the many
>>> sidescrollers up to that point. Of course the rest are different, and 
>>> that's
>>> why I choose to take a neutral position in this discussion, because it's
>>> going on a narrow ledge.
>>> ---
>>> Contact info:
>>> Skype: parham-d
>>> MSN: fire_lizard16 at hotmail dot com
>>> email: parham90 at GMail dot com
>>
>>
>> ---
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>
>
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>Gamers mailing list __ Gamers@audyssey.org
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