What I meant was, sadly, you can't do anything about it. If the person 
playing your game decides that, ok, this is not worth paying for? he/she is 
going to find a way to get it for free. Or, I can't pay for this! The "I 
can't pay for this" can be for any reason, but when one can't pay, one won't 
pay. It is not up to me, as a developer, to decide that my game is worth 
paying for or not. I mean, no matter what I decide, people tend to get what 
they want however they want it. Piracy is not right to do, that is the 
bottom line, I was just stating some side-facts, you see.
In my country, all the software can be obtained for free. In my cvcountry, 
all the music is obtained for free. When you are in such an environment, you 
just realize, hey, that producer has put some time on that. Or hey, 
Microsoft has designed windows, although it's awful, but it's something only 
a little below avrage, and it deserves to be paid. But does anyone pay 
around here? If you already don't know the answer, it is, "NO".
That is why I never play the games that are not free and keep myself out of 
the whole thing. Too much headache.
---
Contact info:
Skype: parham-d
MSN: fire_lizard16 at hotmail dot com
email: parham90 at GMail dot com
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, July 25, 2008 6:32 PM
Subject: Re: [Audyssey] very important message to liam erven!


> Hi,
> Well, there are many points of view about intelectual copyrights, but the 
> fact of the matter is if you pirate software you are hurting the company 
> in question in one way or another. High quality sound effects, graphics, 
> and music can get very expensive. A game developer needs money to purchase 
> these things, and if you pirate the games then that is less money to use 
> on the next game. That isn't even considering the labor costs involved in 
> working on a game 10 to 20 hours a week.
> Let us look at this in this way. Which would produce more income for me. I 
> could work at McDonald's for 20 hours a week and get a pay check every two 
> weeks, or I can work for 20 hours a week for an entire year with no pay 
> and have some young, upstart, pirates steel all of my work for free.
> Now, if those very same pirates were forced to work for a year, and then 
> were expecting to be paid at the end of that year and were not paid what 
> would they say? I am pretty certain they would be screaming for some heads 
> to roll, and want their money the day before yesterday.
> The absolute truth is a lot of pirates have no experience in business and 
> are  just kids who have not had real life experience in trying to earn a 
> living. They have some foolish notion that they deserve everything served 
> to them on a golden platter without paying for it. Once they grow up a 
> little they see everyone needs to work to make a living, and steeling is 
> steeling no matter what intelectual spin you put on it.
> I don't know how old you are, but when you say things like, "it all 
> depends on what you think work and effort should cost," shows a lack of 
> experience in business.  A business requires materials, employees, and a 
> certain percent of proffet. If you don't have enough money to buy all the 
> materials to create a product you can't make the product, if you have no 
> money for employees you have no one to produce the products, and if you 
> have no proffet you can't purchase food, pay the rent, pay the phone bill, 
> and so on. Those are facts, and not open to intelectual opinions.
>
>
> Parham wrote:
>> Perhaps. And perhaps not. Everyone is working on what their produce, but 
>> I think it all goes back to you choosing, in your mind, how much work and 
>> effort deserves being paid for. People have different opinions on that. I 
>> do not tend to defend my friend, nore crytisize her, but am just stating 
>> facts. I have never played Judgement Day, so I can't say. I have played 
>> Super Liam though, the demo, at least, and it wasn't different from the 
>> many sidescrollers up to that point. Of course the rest are different, 
>> and that's why I choose to take a neutral position in this discussion, 
>> because it's going on a narrow ledge.
>> ---
>> Contact info:
>> Skype: parham-d
>> MSN: fire_lizard16 at hotmail dot com
>> email: parham90 at GMail dot com
>
>
>
> 


---
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