Gotcha, and I'm glad it wouldn't mean hours more coding for you hehe.
Sidescrollers don't grab me as a rule, but this might be the one that
changes things.

On 2/7/09, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi Scot,
> Eliet Simons is not on this list. He is a sighted musician who makes his
> living making music for movies, vidio games, commercials, etc. Even
> better yet I got a pretty good deal on purchasing the music for the Tomb
> Hunter games. I am fairly impressed myself.
> Anyway, as for the footsteps I don't see a big problem slowing the
> running steps down. That is something I will likely fine tune in the
> beta stage when I am shutting down development and just work on tweeking
> this and that to run smoother, better, whatever. Grin.
>
> Scott Chesworth wrote:
>> woo, impressive sounding stuff!!  Dunno whether he's on the list or
>> whether his name just doesn't ring any bells for me because i'm new to
>> this scene, but whoever eliot simons is he's done you proud man, the
>> music is perfect!
>>
>> One thing that occurred as I was listening is that perhaps the
>> footsteps could be a touch quieter, but more importantly the running
>> speed could be a bit slower.  my thinking is that the current speed
>> suits a cartoon type fun sidescroller, if we were playing say
>> accessible sonic they'd be perfect, but the sound onn this title is a
>> long way from plinky plonky cartoon stuff, and a slightly slower run
>> would uphold the realism for me.  Of course, that might mean shrinking
>> your maps to maintain fast paced gameplay or something else
>> nightmareish for you, i have no idea how it all works, but its just a
>> thought.
>>
>> cheers, looking forward to playing this one!!
>>
>> scott
>
>
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