Hi,
I tend to use shorthand variables like pd and ct, but I write a variable/function index that I or others can refer back to when working with it again. Saying that though, I have recently started learning C++, so I shouldn't need to do that once I've grasped all the concepts I need for my new adventure (excuse the pun *smile*).
Thanks.
Regards,
Damien.



----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, August 05, 2009 9:43 PM
Subject: Re: [Audyssey] super liam versus danger city


HI Damien,
Smile. Oh, that is always a pain. I hate it when programmers use a
variable like tdg as it means nothing to the developer taking over the
project. You would think developer's would try to make his or her code
as readable as possible. I always try to do so for myself as well as
others. It is always safer to make a variable called AceOfHearts rather
than called aoh. At least the former makes sense immediately where the
later doesn't mean anything initially.



Damien C. Sadler wrote:
Hi,
As I am working on Danger City I am aware of these movement issues and
will fix them in the next release, though I can't give an exact date
for that yet as I am still attempting to work out what certain
functions and variables mean. Variables such as uw, cdir, l, ltype and
tdg don't mean a lot to me in the first stages of development.
Regards,
Damien.


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