as real as possible would rock.
At 02:24 p.m. 15/09/2009, you wrote:
>Hi all,
>I've had some time on my hands tonight so I decided to put in some time on 
>Raceway. You know, that cool racing game that has been talked about for years 
>and years, and never seams to apppear? That's the one alright.
>
>Anyway,  while working on, tinkering with, the half completed demo I thought 
>how nice it would be if the game mirrored an actual Nascar season. Like where 
>you could actually select a real Nascar driver like Tony Stewart, Mark Martin, 
>Jeff Gordon, etc and play his season virtually. One major advantage with is 
>that I wouldn't have to make up a bunch of dummy information. All of the 
>tracks and cars could be created to realistic specifications. Obviously by 
>using real life drivers and sponsors here I don't have to make up names, and 
>could use drivers and sponsors true Nascar fans would identify with. The 
>disadvantage I see here is copyright issues, and the game would be inflexable 
>when it comes to customization since by selecting a driver the game would 
>default to the driver's car and sponsor.
>
>As the game currently stands you pick a generic name like Tony, Roger, Bill, 
>John, Jeff, whatever which is impersonal and avoids all copyright issues. 
>Sponsors are basically a bunch of made up names like Burger Palace, USA 
>Electronics, Computer World, and other made up names. Diddo for the tracks. 
>Bottom line in order to avoid copyrights the game is rather generic, but it 
>does give you the maximum flexability. This way you can select a generic name, 
>the type of car, and select your sponsor.
>
>I guess the point of this message is do you, as gamers, want this game to be 
>as realistic as possible, or would you rather it to be somewhat generic when 
>it comes to drivers, make and mottles of cars, tracks, etc.  Either way the 
>basic concept of the game will be the same, but I can make it fairly detailed 
>or I can flush out any and all copyrighted mnames or trade marks. Which do you 
>prefer?
>
>Smile.
>
>
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