Exactly. That's basically what I was getting at. It would just be so much
quicker and therefore harder that it would probably make the complaints
you've been getting about the latest Beta of Mota seem like nothing. That of
course would probably make the developer who tried the experiment,
particularly if it was a mainstream company and not used to dealing with us,
regret the entire venture.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 01, 2009 8:54 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list
Hi Bryan, true. Although, I think the bigger problem with this type of
game is that video games tend to operate at much higher speeds than audio
games. The graphics might be redrawn 20 to 30 times a second, and it is
constantly being updated in real time. Certainly faster than audio and
speech feedback will allow for. As a result my audio games are slowed down
to account for the player's ability to listen to things and get some sort
of spoken feedback. At the speed my main game loop runs the screen and
audio would seam to crawl in slow motion for a normal mainstream gamer.
I'm not saying this can't be over come, but it might be much faster and
require quickr reflexes than your average accessible gamer is use to.
Bryan Peterson wrote:
Well that could be a tall order given a lot of people's attitudes about
the difficulty of games. A game that's challenging enough to keep a
sighted person's interest is apparently too hard for a lot of blind
folks.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
---
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