Hmmm thats a point. I think we are but it may take a second or so to hear stuff rather than see it. I suppose if we all used gamepads or something we could mash the keys and try. Actually I have had friends that do hard games bash the keys of their controlers to buggery, and get rather angered when disturbed as they die. At 06:52 a.m. 3/10/2009, you wrote: >Hi, definitely. Take my version of Montezuma's Revenge verses the mainstream >game released in 1984 as an example here. >In my version enemies would only do about 25% damage on the beginner level and >would only be updated once a second or so. That's an eternity for a mainstream >vidio game. It would be child's play for a mainstream gamer. >The real 1984 game, which mine was based on, operated at least 10 times >faster, enemies moved rapidly on the screen,and coming in contact with an >enemy resulted in instant death. It was definitely far more challenging, >difficult, and tricky than mine ever hoped to be. I actually emulated some of >this on the expert difficulty level, but people complained, "it is too hard." >My conclusion is rather obvious. If my expert level came close to emulating >the actual game and people complained it was too difficult what does that say >about the average blind gamer? What does that say about our willingness to >play mainstream games as they were designed without handicaps? Are we really >willing and able to play at the same level as the mainstream gamers? > >Bryan Peterson wrote: >>Exactly. That's basically what I was getting at. It would just be so much >>quicker and therefore harder that it would probably make the complaints >>you've been getting about the latest Beta of Mota seem like nothing. That of >>course would probably make the developer who tried the experiment, >>particularly if it was a mainstream company and not used to dealing with us, >>regret the entire venture. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.