Hi Bryan,
That's really not that unusual for a single developer. It is hard to
gage exactly how long a project will take when it is done in free time,
the developer doesn't have a fixed schedule for development, and if he
divides his free time between programming and something else.
Bryan Peterson wrote:
The same thing happened with Castle Quest before the game was
scrapped. Justin initially said it would be out in fall of 2004 or
something along those lines. I do hope we'll see more titles from them
in the future. THe ones they have out now have sort of lost their
appeal for me.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
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