I realize that. It's why folks like Draconis and even you don't necessarily give specific dates. Because we all know there's no guarantee you'll be able to be dead on schedule. If and when my fiance and I begin developing, we'll probably adopt that same policy. It'll be interesting to see how this works since she's sighted.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, October 09, 2009 9:07 PM
Subject: Re: [Audyssey] Entombed Query


Hi Bryan,
That's really not that unusual for a single developer. It is hard to gage exactly how long a project will take when it is done in free time, the developer doesn't have a fixed schedule for development, and if he divides his free time between programming and something else.

Bryan Peterson wrote:
The same thing happened with Castle Quest before the game was scrapped. Justin initially said it would be out in fall of 2004 or something along those lines. I do hope we'll see more titles from them in the future. THe ones they have out now have sort of lost their appeal for me. Homer: Hey, uh, could you go across the street and get me a slice of pizza?


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